Difference between revisions of "Armageddon Navy Issue"
Line 93: | Line 93: | ||
ship=Armageddon Navy Issue| | ship=Armageddon Navy Issue| | ||
shipTypeID=32305| | shipTypeID=32305| | ||
− | fitName= | + | fitName=Pulse PvP| |
− | fitID= | + | fitID=Pulse-PvP| |
high1name=Mega Pulse Laser II| | high1name=Mega Pulse Laser II| | ||
high1typeID=3057| | high1typeID=3057| | ||
Line 166: | Line 166: | ||
skills=| | skills=| | ||
notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}} | notes=Fitted for Odyssey</li><li>Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)</li><li>Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.</li><li>The Nosferatu is added more to add to cap stability than for capacitor warfare.}} | ||
+ | |||
+ | {{ShipFitting| | ||
+ | ship=Armageddon Navy Issue| | ||
+ | shipTypeID=32305| | ||
+ | fitName=L4 Mission Runner| | ||
+ | fitID=L4-Mission-Runner| | ||
+ | high1name=Mega Pulse Laser II| | ||
+ | high1typeID=3057| | ||
+ | high2name=Mega Pulse Laser II| | ||
+ | high2typeID=3057| | ||
+ | high3name=Mega Pulse Laser II| | ||
+ | high3typeID=3057| | ||
+ | high4name=Mega Pulse Laser II| | ||
+ | high4typeID=3057| | ||
+ | high5name=Mega Pulse Laser II| | ||
+ | high5typeID=3057| | ||
+ | high6name=Mega Pulse Laser II| | ||
+ | high6typeID=3057| | ||
+ | high7name=Mega Pulse Laser II| | ||
+ | high7typeID=3057| | ||
+ | high8name=Medium Nosferatu II| | ||
+ | high8typeID=12259| | ||
+ | mid1name=Experimental 100MN Afterburner I| | ||
+ | mid1typeID=5955| | ||
+ | mid2name=Federation Navy Stasis Webifier| | ||
+ | mid2typeID=17559| | ||
+ | mid3name=Tracking Computer II| | ||
+ | mid3typeID=1978| | ||
+ | mid4name=Medium Capacitor Booster II| | ||
+ | mid4typeID=2024| | ||
+ | low1name=Damage Control II| | ||
+ | low1typeID=2048| | ||
+ | low2name=1600mm Reinforced Steel Plates II| | ||
+ | low2typeID=20353| | ||
+ | low3name=Energized Adaptive Nano Membrane II| | ||
+ | low3typeID=11269| | ||
+ | low4name=Energized Adaptive Nano Membrane II| | ||
+ | low4typeID=11269| | ||
+ | low5name=Large Armor Repairer II| | ||
+ | low5typeID=3540| | ||
+ | low6name=Heat Sink II| | ||
+ | low6typeID=2364| | ||
+ | low7name=Heat Sink II| | ||
+ | low7typeID=2364| | ||
+ | low8name=Heat Sink II| | ||
+ | low8typeID=2364| | ||
+ | drone1name=Ogre II x5| | ||
+ | drone1typeID=2446| | ||
+ | drone2name=Hammerhead II x5| | ||
+ | drone2typeID=2185| | ||
+ | drone3name=Hobgoblin II x5| | ||
+ | drone3typeID=2456| | ||
+ | drone4name=open| | ||
+ | drone5name=open| | ||
+ | charge1name=Optimal Range Script x7| | ||
+ | charge1typeID=28999| | ||
+ | charge2name=Navy Cap Booster 200 x50| | ||
+ | charge2typeID=31998| | ||
+ | charge3name=Scorch L x7| | ||
+ | charge3typeID=12820| | ||
+ | charge4name=Imperial Navy Gamma L x7| | ||
+ | charge4typeID=23107| | ||
+ | charge5name=Imperial Navy Ultraviolet L x7| | ||
+ | charge5typeID=23111| | ||
+ | rig1name=Large Processor Overclocking Unit I| | ||
+ | rig1typeID=4397| | ||
+ | rig2name=Large Semiconductor Memory Cell I| | ||
+ | rig2typeID=25954| | ||
+ | rig3name=Large Anti-Explosive Pump I| | ||
+ | rig3typeID=25888| | ||
+ | difficulty=1| | ||
+ | warsop=A| | ||
+ | warsopReason=| | ||
+ | version=RET 1.1| | ||
+ | shipDNA=32305:3057;7:12259;1:1978;1:2024;1:5955;1:17559;1:2048;1:2364;3:3540;1:11269;2:20353;1:4397;1:25888;1:25954;1:2185;5:2446;5:2456;5:12820;7:23107;7:23111;7:28999;7:31998;50::| | ||
+ | skills=| | ||
+ | notes=Fitted for Odyssey</li><li>A slight modification of the Pulse PvP fit above, this ship is designed to run L4 missions solo</li><li>Same damage as the PvP fit, but with 113 K EHP instead of 120 K EHP</li><li>Consider fitting an Imperial Navy Large Armor Repairer if money allows</li><li>The web, in conjunction with a Tracking Speed Script, is used be able to kill small ships that get close}} | ||
==Tactics== | ==Tactics== |
Revision as of 22:36, 13 June 2013
RELATED UNI-WIKI REFERENCES
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An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void. SHIP BONUSES
Amarr Battleship Skill Bonus:
Ship Attributes
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Summary
An iteration on the regular Armageddon, with extra low and high slots and better tank and fitting stats. While the regular Armageddon is bonused for drone damage and hit point and energy neutralizer range, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The ship modules being normally oriented to benefit the ship bonuses, a regular Armageddon will have a fairly different fit than the Navy issue version.
It remains that with a drone bay of 200 m3, the Navy issue Armageddon can carry a full flight of Small, Medium and Large drones, which allow for flexibility against a wide range of targets
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.
Fitting
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Medium Nosferatu II
Experimental 100MN Afterburner I
Prototype 100MN Microwarpdrive I
Tracking Computer II
Medium Capacitor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II
Large Processor Overclocking Unit I
Large Semiconductor Memory Cell I
Large Anti-Explosive Pump I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Optimal Range Script x7
Navy Cap Booster 200 x50
Scorch L x7
Imperial Navy Gamma L x7
Imperial Navy Ultraviolet L x7
- Fitted for Odyssey
- Compared to the regular Armageddon, tank is about 35% greater (120K EHP before bonuses compared to about 85 - 90 K EHP with a similar fit)
- Damage output varies between 1270 at 17 + 13 km with Conflagration and Ogre II drones and 1000 at 53 + 13 with Scorch and the same drones.
- The Nosferatu is added more to add to cap stability than for capacitor warfare.
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Medium Nosferatu II
Experimental 100MN Afterburner I
Federation Navy Stasis Webifier
Tracking Computer II
Medium Capacitor Booster II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Large Armor Repairer II
Heat Sink II
Heat Sink II
Heat Sink II
Large Processor Overclocking Unit I
Large Semiconductor Memory Cell I
Large Anti-Explosive Pump I
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Optimal Range Script x7
Navy Cap Booster 200 x50
Scorch L x7
Imperial Navy Gamma L x7
Imperial Navy Ultraviolet L x7
- Fitted for Odyssey
- A slight modification of the Pulse PvP fit above, this ship is designed to run L4 missions solo
- Same damage as the PvP fit, but with 113 K EHP instead of 120 K EHP
- Consider fitting an Imperial Navy Large Armor Repairer if money allows
- The web, in conjunction with a Tracking Speed Script, is used be able to kill small ships that get close
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Armageddon Navy Issue here.