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Apocalypse Navy Issue: Difference between revisions

From EVE University Wiki
Line 244: Line 244:
skills=|
skills=|
notes=A powerful PvP ship for mid distance fights</li><li>112 K EHP before bonuses with all skills at V</li><li>Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch</li><li>Cap last 4 min 40 s</li><li>The scram and web can be switched to a point, an eccm or any other utility module}}
notes=A powerful PvP ship for mid distance fights</li><li>112 K EHP before bonuses with all skills at V</li><li>Damage varies between 1030 dps at 24 + 13 km with Gleam and 626 dps at 71 + 13 km with Scorch</li><li>Cap last 4 min 40 s</li><li>The scram and web can be switched to a point, an eccm or any other utility module}}
{{ShipFitting|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Lvl 4 Mission Runner|
fitID=Lvl-4-Mission-Runner|
high1name=Mega Pulse Laser II|
high1typeID=3057|
high2name=Mega Pulse Laser II|
high2typeID=3057|
high3name=Mega Pulse Laser II|
high3typeID=3057|
high4name=Mega Pulse Laser II|
high4typeID=3057|
high5name=Mega Pulse Laser II|
high5typeID=3057|
high6name=Mega Pulse Laser II|
high6typeID=3057|
high7name=Mega Pulse Laser II|
high7typeID=3057|
high8name=Mega Pulse Laser II|
high8typeID=3057|
mid1name=Experimental 100MN Afterburner I|
mid1typeID=5955|
mid2name=Tracking Computer II|
mid2typeID=1978|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Heavy Capacitor Booster II|
mid4typeID=3578|
low1name=Damage Control II|
low1typeID=2048|
low2name=1600mm Reinforced Steel Plates II|
low2typeID=20353|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Imperial Navy Large Armor Repairer|
low5typeID=17546|
low6name=Heat Sink II|
low6typeID=2364|
low7name=Heat Sink II|
low7typeID=2364|
low8name=Heat Sink II|
low8typeID=2364|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=Hornet EC-300 x5|
drone3typeID=23707|
drone4name=open|
drone5name=open|
charge1name=Tracking Speed Script x1|
charge1typeID=29001|
charge2name=Cap Booster 400 x50|
charge2typeID=11287|
charge3name=Imperial Navy Gamma L x8|
charge3typeID=23107|
charge4name=Imperial Navy Ultraviolet L x8|
charge4typeID=23111|
charge5name=Imperial Navy Infrared L x8|
charge5typeID=23115|
charge6name=Scorch L x8|
charge6typeID=12820|
charge7name=Conflagration L x8|
charge7typeID=12816|
rig1name=Large Semiconductor Memory Cell I|
rig1typeID=25954|
rig2name=Large Semiconductor Memory Cell I|
rig2typeID=25954|
rig3name=Large Semiconductor Memory Cell I|
rig3typeID=25954|
difficulty=2|
warsop=A|
warsopReason=|
version=ODY 1.0|
shipDNA=17726:3057;8:1978;1:3578;1:5955;1:17559;1:2048;1:2364;3:11269;2:17546;1:20353;1:25954;3:2185;5:2456;5:23707;5:11287;50:12816;8:12820;8:23107;8:23111;8:23115;8:29001;1::|
skills=|
notes=A variation on the PvP Pulse fit targeted toward soloing Level 4 missions</li><li>As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significfant rejuggling of the modules</li><li>104 K EHP before bonuses with all skills at V</li><li>Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora</li><li>Cap last for 5 min 40 s with everything turned on using 400 cap boosters</li><li>The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps</li><li>The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module}}


==Tactics==
==Tactics==