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| Recommended/Helpful Skills | | ''Recommended skills: (Medium) |
| The Ares Has tight fitting so you are going to want High fitting skills either 4's or 5's
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| *'''[[Skills:Navigation#Navigation|Navigation]]''' IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days | | |
| *'''[[Electronics#Signature Analysis|Signature Analysis]]''' IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away. | | * Engineering: 5 |
| *'''[[Electronics#Propulsion Jamming|Propulsion Jamming]]''' II/III Reducing cost of Point/Web allows the T2 versions at II | | |
| *'''[[Skills:Navigation#Propulsion jamming|Acceleration Control]]'''Acceleration Control 3/4 5% boost to MWD/AB speed. | | * Energy Management: 3 |
| *'''[[Skills:Navigation#High Speed maneuvering|High Speed maneuvering]]''' 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5% | | |
| *'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' V 2% agility per level Short train and allows tighter turns, to keep up radial up. | | * Energy Systems Operations: 5 (important for capacitor stability) |
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| | * Shield Operation: 3 |
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| | * Shield Management: 3 |
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| | * Shield Upgrades: 4 |
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| | * Electronics: 4 |
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| | * Propulsion Jamming: 3 |
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| | * Signature Analysis: 5 |
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| | * Long Range Targeting: 4 |
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| | * Mechanics: 4 |
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| | * Hull Upgrades: 4 |
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| | * Jury Rigging: 3 |
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| | * Astronautic Rigging: 3 |
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| | * Electronic Superiority Rigging: 3 |
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| | * Navigation: 5 |
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| | * High Speed Maneuvering: 4 (important for capacitor stability) |
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| | * Acceleration Control: 4 |
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| | * Evasive Maneuvering: 5 |
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| | * Warp Drive Operation: 4 |
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| | * Thermodynamics: 4 (important for sustained overheating of MWD or Point) |
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| ==Fitting== | | ==Fitting== |