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Ares: Difference between revisions

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Recommended/Helpful Skills
''Recommended skills: (Medium)
The Ares Has tight fitting so you are going to want High fitting skills either 4's or 5's
 
*'''[[Skills:Navigation#Navigation|Navigation]]''' IV/V Increase's Speed by 5% per level very handy for catching another ship (1x) short train time about 4 days
 
*'''[[Electronics#Signature Analysis|Signature Analysis]]''' IV/V Increase's targeting speed by 5% (1x about 4 day to V) Allows to quickly lock and point a target trying to get away.
* Engineering: 5
*'''[[Electronics#Propulsion Jamming|Propulsion Jamming]]''' II/III Reducing cost of Point/Web allows the T2 versions at II
 
*'''[[Skills:Navigation#Propulsion jamming|Acceleration Control]]'''Acceleration Control 3/4 5% boost to MWD/AB speed.
* Energy Management: 3
*'''[[Skills:Navigation#High Speed maneuvering|High Speed maneuvering]]''' 3/4 Allows t2 MWD at III and for each level decrease's cap cost of MWD by 5%
 
*'''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' V 2% agility per level Short train and allows tighter turns, to keep up radial up.
* Energy Systems Operations: 5 (important for capacitor stability)
''
 
* Shield Operation: 3
 
* Shield Management: 3
 
* Shield Upgrades: 4  
 
 
* Electronics: 4
 
* Propulsion Jamming: 3
 
* Signature Analysis: 5
 
* Long Range Targeting: 4
 
 
* Mechanics: 4
 
* Hull Upgrades: 4
 
* Jury Rigging: 3
 
* Astronautic Rigging: 3
 
* Electronic Superiority Rigging: 3
 
 
* Navigation: 5
 
* High Speed Maneuvering: 4 (important for capacitor stability)
 
* Acceleration Control: 4
 
* Evasive Maneuvering: 5
 
* Warp Drive Operation: 4
 
 
* Thermodynamics: 4 (important for sustained overheating of MWD or Point)


==Fitting==
==Fitting==