Difference between revisions of "Tornado"

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==Summary==
 
==Summary==
The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunatly preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]].
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The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunately preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]].
  
 
==Skills==
 
==Skills==
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shipDNA=4310:9495;8:1952;3:1978;2:1999;1:5933;2:8261;1:31682;2:21918;16:29001;2:29011;3::|
 
shipDNA=4310:9495;8:1952;3:1978;2:1999;1:5933;2:8261;1:31682;2:21918;16:29001;2:29011;3::|
 
skills=|
 
skills=|
notes=Only carry enough ammo for 1-2 volleys.  Your ship won't last longer.</li><li>The goal for the modules is being cheap, since you'll lose it all anyway.</li><li>Does 9669 volley damage with All V skills.</li><li>Change ammo type depending on the weakness of your target.  Ship scanning and using EFT are your friends.</li><li>Send tackle in at 0, land the Tornados at 30km.}}
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notes=Only carry enough ammo for 1-2 volleys.  Your ship won't last longer.</li><li>The goal for the modules is being cheap, since you'll lose it all anyway.</li><li>Does 9669 volley damage with All V skills.</li><li>Change ammo type depending on the weakness of your target.  Ship scanning and using EFT are your friends.</li><li>Send tackle in at 0, land the Tornadoes at 30km.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 18:30, 27 October 2013

EVE University Database
 
Ship Database
Tornado
Tornado
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Tornado Class
RELATED UNI-WIKI REFERENCES

In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.

What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius.

SHIP BONUSES

Traits:
Minmatar Battlecruiser skill bonus per level:
5% bonus to Large Projectile Turret rate of fire.
5% bonus to Large Projectile Turret falloff.

Role Bonus:
95% reduction in the powergrid need of Large Projectile Turrets.
50% reduction in the CPU need of Large Projectile Turrets.

Required Skills
  • Minmatar Battlecruiser I50m
    • Spaceship Command III3h 39m
    • Minmatar Cruiser III22h 13m
      • Spaceship Command II38m
      • Minmatar Destroyer III8h 53m
        • Minmatar Frigate III8h 53m
          • Spaceship Command I8m
Training Time what's this?
1d 21h 14m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,000 MW
CPU
cpu output
342 tf
Capacitor
capacitor
2,700 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
225 m/s
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
3.0 AU/s
Base Time to Warp
base time to warp
9.28 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
195 m
Scan Res.
scan resolution
230 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
15,228,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
535 m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,890 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunately preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the Maelstrom.

Skills

Further information about additional or recommended skills to pilot Tornado for a specific or it's common role(s) can be written here.

Fitting

Suicide Ganker
Tornado: Suicide Ganker
EFT
[Tornado, Suicide Ganker]
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon
1400mm Gallium Cannon

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II

Tracking Enhancer II
Beta Reactor Control: Reaction Control I
Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I

Medium Projectile Collision Accelerator I
Medium Projectile Collision Accelerator I



Scan Resolution Script x3
Tracking Speed Script x2
Republic Fleet Phased Plasma L x16

Fitting template high slot label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Only carry enough ammo for 1-2 volleys. Your ship won't last longer.
  • The goal for the modules is being cheap, since you'll lose it all anyway.
  • Does 9669 volley damage with All V skills.
  • Change ammo type depending on the weakness of your target. Ship scanning and using EFT are your friends.
  • Send tackle in at 0, land the Tornadoes at 30km.


Tactics

No sub-article about Tornado roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.