Difference between revisions of "Damnation"
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|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid=1, | + | |powergrid=1,300 MW |
− | |cpu= | + | |cpu=500 tf |
|capacitor=3,375 GJ | |capacitor=3,375 GJ | ||
|highs=7 | |highs=7 | ||
− | |turrets= | + | |turrets=2 |
|launchers=5 | |launchers=5 | ||
|mediums=4 | |mediums=4 | ||
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|cargohold=645 m³ | |cargohold=645 m³ | ||
− | |dronebay= | + | |dronebay=100 m³ |
− | |bandwidth= | + | |bandwidth=50 Mbit/sec |
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | |info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Khanid Innovations<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. | ||
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|bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus to Heavy Assault Missile and Heavy Missile velocity<br><b>Command Ships Skill Bonus:</b><br>10% bonus to all Armor hitpoints, 10% bonus to Heavy Assault Missile and Heavy Missile damage and 3% bonus to strength of Armored Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules. | |bonuses=<b>Amarr Battlecruiser Skill Bonus:</b><br>4% bonus to all Armor Resistances, 10% bonus to Heavy Assault Missile and Heavy Missile velocity<br><b>Command Ships Skill Bonus:</b><br>10% bonus to all Armor hitpoints, 10% bonus to Heavy Assault Missile and Heavy Missile damage and 3% bonus to strength of Armored Warfare and Information Warfare links.<br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules. | ||
− | |structurehp=4, | + | |structurehp=4,400 HP |
− | |shieldhp=3, | + | |shieldhp=3,600 HP |shieldem=0 |shieldexp=88 |shieldkin=70 |shieldtherm=20 |
− | |armorhp=4, | + | |armorhp=4,700 HP |armorem=50 |armorexp=80 |armorkin=63 |armortherm=35 |
|maxvelocity=150 m/s | |maxvelocity=150 m/s | ||
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|warptime=13.18 s | |warptime=13.18 s | ||
− | |targetrange= | + | |targetrange=70 km |
|sigradius=265 m | |sigradius=265 m | ||
|maxlockedtargets=6 | |maxlockedtargets=6 |
Revision as of 16:06, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Amarr Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Damnation is the Amarr Fleet Command Ship. It has bonuses to armored warfare links, missiles and armor tanking. The Damnation is remarkable for having two armor tanking bonuses, making it pretty much the most durable ship in the game, which is a very desirable trait in a fleet booster in a large battle. The Damnation has a range bonus to missiles, but its damage potential is negligible.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
Fitting
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Small Focused Pulse Laser II
Improved Cloaking Device II
Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Small Capacitor Booster II
Remote Sensor Booster II
Remote Sensor Booster II
Experimental 10MN Microwarpdrive I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Steel Plates II
Energized Thermic Membrane II
1600mm Reinforced Steel Plates II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Warrior II x5
Navy Cap Booster 400 x1
Targeting Range Script x1
Scorch S x1
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.