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Claymore: Difference between revisions

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|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|powergrid=1,390 MW
|powergrid=1,100 MW
|cpu=515 tf
|cpu=525 tf
|capacitor=2,625 GJ
|capacitor=2,625 GJ
|highs=8
|highs=8
|turrets=5
|turrets=2
|launchers=3
|launchers=5
|mediums=6
|mediums=6
|lows=4
|lows=4
Line 35: Line 35:
|mass=12,500,000 kg
|mass=12,500,000 kg
|volume=216,000 m&#179;
|volume=216,000 m&#179;
|cargohold=475 m&#179;
|cargohold=575 m&#179;
|dronebay=40 m&#179;
|dronebay=75 m&#179;
|bandwidth=40 Mbit/sec
|bandwidth=50 Mbit/sec
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements.  Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
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|bonuses=<b>Minmatar Battlecruiser Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount. <br><b>Command Ships Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. <br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
|bonuses=<b>Minmatar Battlecruiser Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount. <br><b>Command Ships Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. <br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
|structurehp=3,363 HP
|structurehp=3,400 HP
|shieldhp=4,324 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
|shieldhp=4,700 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
|armorhp=3,844 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
|armorhp=3,800 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
|maxvelocity=165 m/s
|maxvelocity=170 m/s
|inertia=0.704
|inertia=0.704
|warpspeed=3 AU/s
|warpspeed=3 AU/s
|warptime=12.2 s
|warptime=12.2 s
|targetrange=45 km
|targetrange=65 km
|sigradius=240 m
|sigradius=240 m
|maxlockedtargets=6
|maxlockedtargets=6