Difference between revisions of "Absolution"
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|capacitor=3,375 GJ | |capacitor=3,375 GJ | ||
|highs=7 | |highs=7 | ||
− | |turrets= | + | |turrets=5 |
− | |launchers= | + | |launchers=0 |
|mediums=3 | |mediums=3 | ||
|lows=7 | |lows=7 | ||
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|targetrange=75 km | |targetrange=75 km | ||
|sigradius=265 m | |sigradius=265 m | ||
− | |maxlockedtargets= | + | |maxlockedtargets=7 |
|sensortype=RADAR | |sensortype=RADAR | ||
|sensorvalue=16 points | |sensorvalue=16 points |
Revision as of 17:12, 8 September 2013
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. SHIP BONUSES
Amarr Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Absolution is the Amarr Field Command Ship. While it is classed as a "command ship", it is designed as a combat ship rather than a fleet booster. The Absolution has bonuses to medium lasers and armor tanking. Unlike the Prophecy on which it's based, the Absolution has a damage bonus to lasers as well as capacitor use, so it can do very respectable damage as well as fit an excellent armor tank.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Absolution.
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.