Difference between revisions of "Federation Navy Comet"
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Revision as of 11:29, 8 December 2013
RELATED UNI-WIKI REFERENCES
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The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel. SHIP BONUSES
Gallente Frigate skill bonus per level:
Ship Attributes
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Summary
The Federation Navy Comet, sometimes shortened to FedNav Comet or just Comet, is the Gallente faction frigate and, while technically upgraded from a Tristan, flies more like a souped-up Incursus. While it lacks the role bonuses of pirate faction frigates, the Comet's frigate skill bonuses can almost match them in power.
Quite a bit more costly than a T1 frigate, but not nearly as much as pirate frigates, the Comet is a good and fun ship that can let you blitz some lower level missions, solo in PvP or small-gang tackle PvP. Just be sure you can replace for when you lose it.
Skills
Further information about additional or recommended skills to pilot Federation Navy Comet for a specific or it's common role(s) can be written here.
Fitting
Light Neutron Blaster II
Light Neutron Blaster II
Small Unstable Power Fluctuator I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Damage Control II
Adaptive Nano Plating II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I
Small Processor Overclocking Unit I
Hobgoblin II x3
Warrior II x3
Tracking Speed Disruption Script x1
Caldari Navy Antimatter Charge S x1
- A fast PvP fit, with good dps, an energy neutralizer, a tracking disruptor and a scram. Overall a nasty frigate for small roams. For fights with a large number of opponents it however lack tank to be able to survive long.
- As fitted, with all skills at V and before boosts, this ship has 5.6 K EHP, flies at 3285 m/s (4705 m/s with MWD overheated) and align in 4.3 s (2.8 s with MWD off)
- The cap will last for 1 min 2 s
- Damage is 297 dps, 59 dps from the drones and the balance at 1.1 + 3.1 km with Caldari Navy Antimatter
- The energy neutralizer removes 9 GJ/s of cap, draining most frigates dry in 20 to 40 s.
- The tracking disruptor reduce the opponent tracking speed by 47%, allowing for a much safer approach as long as you keep some transversal.
Light Electron Blaster II
Light Electron Blaster II
Limited 1MN Microwarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Damage Control II
400mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Explosive Plating II
Small Ancillary Current Router I
Small Ancillary Current Router I
Hobgoblin II x3
Warrior II x3
Caldari Navy Antimatter Charge S x1
- A tankier PvP fit. Compared to the previous fit, a bit slower, lower damage, but almost double the tank and has both a point and a web.
- As fitted, with all skills at V and before boosts, this ship has 9.1 K EHP, flies at 3090 m/s (4401 m/s with MWD overheated) and align in 4.9 s (3.5 s with MWD off)
- The cap will last for 2 min 13 s
- Damage is 193 dps, 59 dps from the drones and the balance at 0.8 + 1.9 km with Caldari Navy Antimatter.
Tactics
No sub-article about Federation Navy Comet roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Federation Navy Comet here.