Difference between revisions of "Eos"

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==Fitting==
 
==Fitting==
''No tagged fittings for Eos.''
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{{ShipFitting|
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ship=Eos|
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shipTypeID=22442|
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fitName=Warlinks Armor Brawl|
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fitID=Warlinks-Armor-Brawl|
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high1name=Heavy Electron Blaster II|
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high1typeID=3130|
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high2name=Heavy Electron Blaster II|
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high2typeID=3130|
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high3name=Heavy Electron Blaster II|
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high3typeID=3130|
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high4name=Armored Warfare Link - Damage Control II|
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high4typeID=4262|
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high5name=Armored Warfare Link - Passive Defense II|
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high5typeID=4264|
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high6name=Armored Warfare Link - Rapid Repair II|
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high6typeID=4266|
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high7name=open|
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mid1name=Experimental 10MN Microwarpdrive I|
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mid1typeID=5975|
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mid2name=Drone Navigation Computer II|
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mid2typeID=24417|
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mid3name=Omnidirectional Tracking Link II|
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mid3typeID=24438|
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mid4name=Phased Weapon Navigation Array Generation Extron|
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mid4typeID=19814|
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low1name=Damage Control II|
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low1typeID=2048|
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low2name=1600mm Reinforced Steel Plates II|
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low2typeID=20353|
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low3name=Energized Adaptive Nano Membrane II|
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low3typeID=11269|
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low4name=Energized Adaptive Nano Membrane II|
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low4typeID=11269|
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low5name=Drone Damage Amplifier II|
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low5typeID=4405|
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low6name=Drone Damage Amplifier II|
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low6typeID=4405|
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drone1name=Ogre II x5|
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drone1typeID=2446|
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drone2name=Hammerhead II x5|
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drone2typeID=2185|
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drone3name=Hobgoblin II x5|
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drone3typeID=2456|
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drone4name=Vespa EC-600 x5|
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drone4typeID=23705|
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drone5name=open|
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charge1name=Caldari Navy Thorium Charge M x1|
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charge1typeID=23031|
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charge2name=open|
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charge3name=open|
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charge4name=open|
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charge5name=open|
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rig1name=Medium Processor Overclocking Unit I|
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rig1typeID=4395|
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rig2name=Medium Anti-Explosive Pump I|
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rig2typeID=31011|
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difficulty=1|
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warsop=A|
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warsopReason=|
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version=ODY 1.1|
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shipDNA=22442:3130;3:4262;1:4264;1:4266;1:5975;1:19814;1:24417;1:24438;1:2048;1:4405;2:11269;2:20353;1:4395;1:31011;1:2185;5:2446;5:2456;5:23705;5:23031;1::|
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skills=|
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notes=A brawl range range PvP fit with 3 warlinks modules. Armor Warfare are assumed herein, but the EOS is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.</li><li>With all skills at V, WITH fleet bonuses from this ship and assuming an Armored Warfare Mindlink in slot 10, this ship has 102 K EHP, flies at 948 m/s (1336 m/s with MWD overheated) and align in 12.3 s (9.4 s with MWD off). The capacitor will last 3 min 58 s.</li><li>Damage varies between 802 dps with Ogre II drones and 219 dps with Hobgoblin II drones.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 22:03, 9 September 2013

EVE University Database
 
Ship Database
Eos
CornerT2h.png
Eos
Gallente Federation
Gallente Federation
Command Ships
Brutix Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.

SHIP BONUSES

Gallente Battlecruiser Skill Bonus:
7.5% bonus to Armor Repairer effectiveness and 10% bonus to drone damage and hitpoints.
Command Ships Skill Bonus:
7.5% bonus to Heavy Drone tracking and microwarp velocity, 7.5% bonus to Medium Hybrid Turret tracking and 3% bonus to strength of Armored Warfare and Skirmish Warfare links.
Role Bonus:
Can fit up to three Warfare Link modules.

Required Skills
  • Gallente Battlecruiser V35d 13h 20m
    • Spaceship Command III4h 26m
    • Gallente Cruiser III22h 13m
      • Gallente Destroyer III8h 53m
        • Gallente Frigate III8h 53m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
      • Leadership V5d 22h 13m
    • Armored Warfare V11d 20h 27m
    • Information Warfare V11d 20h 27m
    • Siege Warfare V11d 20h 27m
    • Skirmish Warfare V11d 20h 27m
Training Time what's this?
103d 19h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Brutix
Brutix.jpg
Brutix
Standard Battlecruisers Brutix Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,125 MW Icon cpu.png435 tf
Icon velocity.png160 m/sec
Icon capacity.png475 m³
, Brutix Navy Issue
Brutix Navy Issue.jpg
CornerTFs.png
Brutix Navy Issue
Faction Battlecruisers Brutix Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png1,235 MW Icon cpu.png455 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
, Astarte
Astarte.jpg
CornerT2s.png
Astarte
Command Ships Brutix Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,350 MW Icon cpu.png450 tf
Icon velocity.png165 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,200 MW
CPU
cpu output
425 tf
Capacitor
capacitor
2,812.5 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
145 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.93 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
250 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
8
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
300 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
4,900 HP
Mass
ship mass
13,000,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
5,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
68
KIN
kinetic resistance
84
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
3,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Eos is the Gallente Fleet Command ship. While it isn't the beast its brother the Astarte is, the Eos can still provide more fire support than any other fleet command ship, while also keeping multiple gang links up. It has a large drone bay and a hull bonus to drone bay capacity, but a fairly uninspiring drone bandwidth and no drone damage bonus. This gives it a great deal of flexibility from its drones, but not much in the way of firepower. That, along with the relative unpopularity of information warfare links, makes the Eos a fairly rare sight on the battlefield.

Skills

Further information about additional or recommended skills to pilot Eos for a specific or it's common role(s) can be written here.

Fitting


Tactics

No sub-article about Eos roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Eos here.