Difference between revisions of "Eris"
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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | |powergrid= | + | |powergrid=64 MW |
− | |cpu= | + | |cpu=210 tf |
− | |capacitor= | + | |capacitor=700 GJ |
|highs=8 | |highs=8 | ||
− | |turrets= | + | |turrets=7 |
− | |launchers= | + | |launchers=1 |
|mediums=2 | |mediums=2 | ||
|lows=4 | |lows=4 | ||
− | |mass=1, | + | |mass=1,250,000 kg |
|volume=55,000 m³ | |volume=55,000 m³ | ||
|cargohold=400 m³ | |cargohold=400 m³ | ||
− | |dronebay= | + | |dronebay=0 m³ |
− | |bandwidth= | + | |bandwidth=0 Mbit/sec |
|info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’. | |info=Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.<br><br>Developer: Roden Shipyards<br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’. | ||
− | |bonuses=<b>Gallente Destroyer Skill Bonus:</b><br>10% bonus to Small Hybrid Turret | + | |bonuses=<b>Gallente Destroyer Skill Bonus:</b><br>10% bonus to Small Hybrid Turret optimal range per level<br>10% bonus to Small Hybrid Turret tracking speed per level<br><b>Interdictors Skill Bonus:</b><br>5% bonus to Small Hybrid Turret damage per level<br>10% reduction in Microwarpdrive signature radius penalty per level<br>Role Bonus:<br>Can fit Interdiction Sphere Launchers |
− | |structurehp= | + | |structurehp=800 HP |
− | |shieldhp= | + | |shieldhp=650 HP |shieldem=0 |shieldexp=50 |shieldkin=70 |shieldtherm=40 |
− | |armorhp=700 HP |armorem=50 |armorexp=10 |armorkin= | + | |armorhp=700 HP |armorem=50 |armorexp=10 |armorkin=67.5 |armortherm=51.25 |
− | |maxvelocity= | + | |maxvelocity=305 m/s |
− | |inertia=3. | + | |inertia=3.7 |
|warpspeed=9 AU/s | |warpspeed=9 AU/s | ||
− | |warptime= | + | |warptime=6.41 s |
|targetrange=55 km | |targetrange=55 km | ||
− | |sigradius= | + | |sigradius=85 m |
|maxlockedtargets=7 | |maxlockedtargets=7 | ||
|sensortype=Magnetometric | |sensortype=Magnetometric | ||
− | |sensorvalue= | + | |sensorvalue=13 points |
|scanres=500 mm | |scanres=500 mm | ||
Revision as of 20:25, 22 November 2013
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. SHIP BONUSES
Gallente Destroyer Skill Bonus:
Ship Attributes
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Summary
The Eris is the Gallente Interdictor. An interdictor's primary purpose on the battlefield is to keep enemies from fleeing into warp over a wide area (i.e. an AoE point). However, because the Eris is split on weapon bonuses, it's not a very popular ship. Also working against it is the fact that it's still a destroyer-class vessel, making it a prime target for cruisers as well as frigates.
Skills
Further information about additional or recommended skills to pilot Eris for a specific or it's common role(s) can be written here.
Fitting
Interdiction Sphere Launcher I
Interdiction Sphere Launcher I
Prototype Cloaking Device I
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Co-Processor II
Co-Processor II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Warp Disrupt Probe x1
- A double bubble interductor fit
- With all skills at V and before fleet boosts, this ship has 6.0 K EHP, flies at 2623 m/s (3707 m/s with MWD overheated) and align in 4.5 s (3.4 s with MWD off). The capacitor is stable
Prototype Cloaking Device I
Interdiction Sphere Launcher I
Interdiction Sphere Launcher I
Limited 1MN Microwarpdrive I
Damage Control II
Local Hull Conversion Nanofiber Structure I
Co-Processor II
Co-Processor II
Warp Disrupt Probe x2
- An even more basic set-up. Lower EHP, but lower signature radius.
- With all skills at V and before fleet boosts, this ship has 4.9 K EHP, flies at 2414 m/s (3412 m/s with MWD overheated) and align in 5.2 s (3.9 s with MWD off). The capacitor is stable
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
- This vessel qualifies for the University Ship Replacement Program.