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→Summary: 1.5x1.5=2.25 |
→Summary: Even more... than what? This sentence doesn't make sense. |
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The Harpy is a very specialist ship. Its dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 guns and ammunition, which is a ludicrous range for a frigate. On the down side it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed. | The Harpy is a very specialist ship. Its dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 guns and ammunition, which is a ludicrous range for a frigate. On the down side it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed. | ||
Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at longer range than other blaster assault frigates (see [[Ishkur]] or [[Enyo]]). Although the Harpy cannot put out as much DPS as the [[Enyo]] just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an addition shield tanking mod | Harpy can also be blaster fit for short range high DPS, and by doing so it can apply damage at longer range than other blaster assault frigates (see [[Ishkur]] or [[Enyo]]). Although the Harpy cannot put out as much DPS as the [[Enyo]] just by looking at the numbers, it can much more easily apply its full damage to opponents thanks to its 4 mid slots, making the prop/scram/web combo (for range dictation) possible with an addition shield tanking mod. | ||
==Skills== | ==Skills== | ||