Difference between revisions of "Claymore"

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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 07.21.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=22468
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| shipimg=Claymore.jpg
|shipid=22468
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| shipname=Claymore
|shipimg=Claymore.jpg
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| caption=Claymore
|shipname=Claymore
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| class=Command Ship
|caption=Claymore
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| grouping=Command Ships
|class=Command Ship
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| hulltype=Cyclone Class
|grouping=Command Ships
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| faction=Minmatar Republic
|hulltype=Cyclone Class
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| race=Minmatar
|faction=Minmatar Republic
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| roles=unspecified
|race=Minmatar
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| variations={{Ship|Cyclone}}
|roles=unspecified
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| tech=2
|variations={{Ship|Cyclone}}, {{Ship|Sleipnir}}
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| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
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| powergrid=1,100 MW
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| cpu=525 tf
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=2,625 GJ
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| highs=7
|powergrid=1,100 MW
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| turrets=2
|cpu=525 tf
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| launchers=5
|capacitor=2,625 GJ
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| mediums=6
|highs=7
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| lows=4
|turrets=2
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| mass=12,500,000 kg
|launchers=5
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| volume=216,000 m&#179;
|mediums=6
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| cargohold=575 m&#179;
|lows=4
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| extrahold=
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| extraholdtype=
|mass=12,500,000 kg
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| dronebay=75 m&#179;
|volume=216,000 m&#179;
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| bandwidth=50 Mbit/sec
|cargohold=575 m&#179;
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| info=Name: Claymore<br>Hull: Cyclone<br>Role: Command Ship<br><br>Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.  
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| bonuses=<b>Command Ships bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br>3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use 3 Warfare Link modules simultaneously<br>
|dronebay=75 m&#179;
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| structurehp=3,400 HP
|bandwidth=50 Mbit/sec
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| shieldhp=4,700 HP
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| shieldem=75
|info=Command ships are engineered specifically to wreak havoc on a battlefield of many.  Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Core Complexion<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
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| shieldexp=50
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| shieldkin=40
|bonuses=<b>Minmatar Battlecruiser Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount. <br><b>Command Ships Skill Bonus:</b><br>5% bonus to Heavy Missile and Heavy Assault Missile rate of fire, 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity and 3% bonus to strength of Siege Warfare and Skirmish Warfare links. <br><b>Role Bonus:</b><br>Can fit up to three Warfare Link modules.
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| shieldtherm=60
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| armorhp=3,800 HP
|structurehp=3,400 HP
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| armorem=90
|shieldhp=4,700 HP |shieldem=75 |shieldexp=50 |shieldkin=40 |shieldtherm=60
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| armorexp=10
|armorhp=3,800 HP |armorem=90 |armorexp=10 |armorkin=25 |armortherm=68
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| armorkin=25
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| armortherm=67.5
|maxvelocity=170 m/s
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| maxvelocity=170 m/sec
|inertia=0.704
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| inertia=0.7
|warpspeed=2.75 AU/s
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| warpspeed=2.75 AU/s
|warptime=12.2 s
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| warptime=12.13 s
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| targetrange=65.00 km
|targetrange=65 km
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| sigradius=240 m
|sigradius=240 m
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| maxlockedtargets=7
|maxlockedtargets=7
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| sensortype=LADAR
|sensortype=LADAR
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| sensorvalue=22 points
|sensorvalue=22 points
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| scanres=220 mm
|scanres=220 mm
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| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}}
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**{{RequiredSkill|Spaceship Command|III}}
|reqskills=*Minmatar Battlecruiser V<small>35d 13h 20m</small>
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**{{RequiredSkill|Minmatar Cruiser|III}}
**Spaceship Command III<small>4h 26m</small>
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***{{RequiredSkill|Spaceship Command|II}}
**Minmatar Cruiser III<small>22h 13m</small>
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***{{RequiredSkill|Minmatar Destroyer|III}}
***Minmatar Destroyer III<small>8h 53m</small>
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****{{RequiredSkill|Minmatar Frigate|III}}
****Minmatar Frigate III<small>8h 53m</small>
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*****{{RequiredSkill|Spaceship Command|I}}
*Command Ships I<small>1h 6m</small>
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*{{RequiredSkill|Command Ships|I}}
**Spaceship Command V<small>5d 22h 13m</small>
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**{{RequiredSkill|Spaceship Command|V}}
**Warfare Link Specialist IV<small>6d 12h 3m</small>
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**{{RequiredSkill|Warfare Link Specialist|IV}}
***Leadership V<small>5d 22h 13m</small>
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***{{RequiredSkill|Leadership|V}}
**Armored Warfare V<small>11d 20h 27m</small>
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**{{RequiredSkill|Armored Warfare|V}}
**Information Warfare V<small>11d 20h 27m</small>
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***{{RequiredSkill|Leadership|I}}
**Siege Warfare V<small>11d 20h 27m</small>
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**{{RequiredSkill|Information Warfare|V}}
**Skirmish Warfare V<small>11d 20h 27m</small>
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***{{RequiredSkill|Leadership|I}}
|totaltraintime=103d 19h 42m
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**{{RequiredSkill|Siege Warfare|V}}
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***{{RequiredSkill|Leadership|I}}
|forumlinks=
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**{{RequiredSkill|Skirmish Warfare|V}}
|wikireferences=
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***{{RequiredSkill|Leadership|I}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Claymore Claymore on Eve Online Wiki]<br>
 
 
|highlights1=High Amount of High Slots
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=104d 20h 51m 23s
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| forumlinks=
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| wikireferences=
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| externallinks=[http://wiki.eveonline.com/en/wiki/Claymore Claymore on Eve Online Wiki]
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| highlights1=Can Use Warfare Links
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| highlights2=High Amount of High Slots
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| highlights3=
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| highlights4=
 
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Revision as of 23:36, 2 June 2014

EVE University Database
 
Ship Database
Claymore
CornerT2h.png
Claymore
Minmatar Republic
Minmatar Republic
Command Ships
Cyclone Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Claymore
Hull: Cyclone
Role: Command Ship

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.

SHIP BONUSES

Command Ships bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity
3% bonus to Siege Warfare and Skirmish Warfare Links effectiveness
Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
• Can use 3 Warfare Link modules simultaneously

Required Skills
Training Time what's this?
104d 20h 51m 23s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
525 tf
Capacitor
capacitor
2,625 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
2.75 AU/s
Base Time to Warp
base time to warp
12.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
22 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,400 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
575 m³
Armor
Armor Hitpoints
armor hitpoints
3,800 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,700 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Claymore is a Minmatar command ship designed as a missile boat. It has lower damage capability than the Sleipnir, but its extra mid allows a slightly better shield tank, making it the skirmish booster of choice for large shield fleets.

Skills

Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.

Fitting


Tactics

No sub-article about Claymore roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Claymore here.