Difference between revisions of "Kestrel"
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shipDNA=602:8091;4:399;1:6001;1:8517;1:9580;1:2046;1:8219;1:31358;2:212;1::| | shipDNA=602:8091;4:399;1:6001;1:8517;1:9580;1:2046;1:8219;1:31358;2:212;1::| | ||
skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation II</li><li>Capacitor Management II</li><li>Energy Grid Upgrades II</li><li>Light Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Power Grid Management III | | skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation II</li><li>Capacitor Management II</li><li>Energy Grid Upgrades II</li><li>Light Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Power Grid Management III | | ||
− | notes=A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed. </li><li>As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)</li><li>Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s. </li><li>As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit. </li>}}{{ShipFitting| | + | notes=A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed. </li><li>As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)</li><li>Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s. </li><li>As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit, if you have no powergrid skills. </li>}}{{ShipFitting| |
ship=Kestrel| | ship=Kestrel| | ||
shipTypeID=602| | shipTypeID=602| |
Revision as of 14:53, 16 February 2014
RELATED UNI-WIKI REFERENCES
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The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. SHIP BONUSES
Traits:
Ship Attributes
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Summary
As expected of the Caldari, the Kestrel is the premier T1 missile frigate. With 4 mid slots, it can be fit for PvP tackling, but it is not as well-suited to that role as the Condor or Merlin. The Kestrel makes an excellent frigate for level 1 missions, using the superior range of missiles to avoid damage.
Skills
Further information about additional or recommended skills to pilot Kestrel for a specific or it's common role(s) can be written here.
Fitting
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Upgraded EM Ward Amplifier I
Small Shield Booster I
Limited 1MN Afterburner I
Medium F-S9 Regolith Shield Induction
Damage Control I
Local Power Plant Manager: Diagnostic System I
Small Ancillary Current Router I
Small Ancillary Current Router I
Mjolnir Light Missile x1
- Caldari Frigate III
- Missile Launcher Operation I
- Capacitor Systems Operation II
- Capacitor Management II
- Energy Grid Upgrades II
- Light Missiles I
- Shield Management III
- Electronic Upgrades II
- Power Grid Management III
- A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.
- The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed.
- As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)
- Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s.
- As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit, if you have no powergrid skills.
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Damage Control II
Ballistic Control System II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Tactics
No sub-article about Kestrel roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.