Difference between revisions of "Rifter"
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==Fitting== | ==Fitting== | ||
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{{ShipFitting| | {{ShipFitting| | ||
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ship=Rifter| | ship=Rifter| | ||
shipTypeID=587| | shipTypeID=587| | ||
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shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::| | shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::| | ||
skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I| | skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I| | ||
− | notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}} | + | notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}<!-- |
− | {{ShipFitting| | + | -->{{ShipFitting| |
ship=Rifter| | ship=Rifter| | ||
shipTypeID=587| | shipTypeID=587| | ||
− | fitName= | + | fitName=Tackle| |
− | + | fitID=Tackle| | |
− | + | high1name=125mm Gatling AutoCannon II| | |
− | + | high1typeID=2873| | |
− | + | high2name=125mm Gatling AutoCannon II| | |
− | + | high2typeID=2873| | |
− | + | high3name=125mm Gatling AutoCannon II| | |
− | + | high3typeID=2873| | |
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− | fitID= | ||
− | high1name= | ||
− | high1typeID= | ||
− | high2name= | ||
− | high2typeID= | ||
− | high3name= | ||
− | high3typeID= | ||
high4name=open| | high4name=open| | ||
mid1name=Limited 1MN Microwarpdrive I| | mid1name=Limited 1MN Microwarpdrive I| | ||
Line 278: | Line 147: | ||
low1name=Damage Control II| | low1name=Damage Control II| | ||
low1typeID=2048| | low1typeID=2048| | ||
− | low2name= | + | low2name=Nanofiber Internal Structure II| |
− | low2typeID= | + | low2typeID=2605| |
− | low3name= | + | low3name=Gyrostabilizer II| |
− | low3typeID= | + | low3typeID=519| |
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rig1name=Small Anti-EM Screen Reinforcer I| | rig1name=Small Anti-EM Screen Reinforcer I| | ||
rig1typeID=31716| | rig1typeID=31716| | ||
− | rig2name=Small | + | rig2name=Small Anti-EM Screen Reinforcer I| |
− | rig2typeID= | + | rig2typeID=31716| |
− | rig3name=Small | + | rig3name=Small Anti-Thermal Screen Reinforcer I| |
− | rig3typeID= | + | rig3typeID=31752| |
− | difficulty= | + | difficulty=0| |
− | warsop= | + | warsop=S| |
− | warsopReason=| | + | warsopReason=Faction hull| |
− | version= | + | version=RUBI 1.0| |
− | shipDNA=587: | + | shipDNA=587:2873;3:3831;1:5443;1:5973;1:519;1:2048;1:2605;1:31716;2:31752;1::| |
skills=| | skills=| | ||
− | notes= | + | notes=Meta mods as necessary (for SP/ISK considerations)</li><li>Fly a [[Slasher]] or [[Merlin]] instead}} |
==Tactics== | ==Tactics== |
Revision as of 11:09, 27 December 2013
RELATED UNI-WIKI REFERENCES
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The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others.
Skills
Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.
Fitting
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Experimental 1MN Afterburner I
Explosive Deflection Amplifier I
Medium Shield Extender I
Shield Power Relay I
Shield Power Relay I
Shield Power Relay I
Fusion S x1
- Energy Grid Upgrades II
- Shield Operation II
- Gunnery II
- Small Projectile Turret III
- Afterburner I
- Minmatar Frigate III
- Shield Upgrades I
- With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
- You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
- With Engineering IV you have the option of fitting 150mm autocannons.
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Gyrostabilizer II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Tactics
For Tackling in a Rifter, spiraling is key. The ship is agile and fast enough that a pilot can use a standard spiral with a MWD. The only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much. If the ship is AB fit, the pilot may consider tightening the Spiral slightly, risking a little more (but still tankable) damage in order to decrease closing time.
Both of these techniques are elaborated in the EVE uni guide to tackling
Roles
Solo PVP
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.
In Uni blobs
Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!
For more on tackling please see: EVE uni guide to tackling
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.