Difference between revisions of "Armageddon Navy Issue"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=32305 | |
− | + | | shipimg=Armageddon Navy Issue.jpg | |
− | + | | shipname=Armageddon Navy Issue | |
− | + | | caption=Armageddon Navy Issue | |
− | + | | class=Battleship | |
− | + | | grouping=Faction Battleships | |
− | + | | hulltype=Armageddon Class | |
− | + | | faction=Amarr Empire | |
− | + | | race=Amarr | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Redeemer}},{{Ship|Armageddon}} | |
− | + | | tech=F | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=17,500 MW | |
− | + | | cpu=560 tf | |
− | + | | capacitor=6,000 GJ | |
− | + | | highs=8 | |
− | + | | turrets=7 | |
− | + | | launchers=0 | |
− | + | | mediums=4 | |
− | + | | lows=8 | |
− | + | | mass=105,200,000 kg | |
− | + | | volume=486,000 m³ | |
− | + | | cargohold=700 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=200 m³ | |
− | + | | bandwidth=125 Mbit/sec | |
− | + | | info=<br><b>Development</b><br>An improved version of the feared Armageddon-class battleship, this vessel is probably one of the deadliest war machines ever built by the hand of man. Commanding one is among the greatest honors one can attain in the Amarr Empire, and suffering the fury of its turret batteries is surely the fastest way to reunite with the void. | |
− | + | | bonuses=<b>Amarr Battleship bonuses (per skill level):</b><br>5% bonus to Large Energy Turret rate of fire<br>10% reduction in Large Energy Turret activation cost<br> | |
− | + | | structurehp=10,000 HP | |
− | + | | shieldhp=8,500 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=11,500 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=20 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=105 m/sec | |
− | + | | inertia=0.13 | |
− | + | | warpspeed=2 AU/s | |
− | + | | warptime=18.96 s | |
− | + | | targetrange=70.00 km | |
− | + | | sigradius=400 m | |
− | + | | maxlockedtargets=7 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=26 points | |
− | + | | scanres=110 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Battleship|II}} | |
− | + | **{{RequiredSkill|Spaceship Command|IV}} | |
− | + | **{{RequiredSkill|Amarr Battlecruiser|III}} | |
− | **Spaceship Command IV | + | ***{{RequiredSkill|Spaceship Command|III}} |
− | **Amarr Battlecruiser III | + | ***{{RequiredSkill|Amarr Cruiser|III}} |
− | ***Spaceship Command III | + | ****{{RequiredSkill|Spaceship Command|II}} |
− | ***Amarr Cruiser III | + | ****{{RequiredSkill|Amarr Destroyer|III}} |
− | ****Spaceship Command II | + | *****{{RequiredSkill|Amarr Frigate|III}} |
− | ****Amarr Destroyer III | + | ******{{RequiredSkill|Spaceship Command|I}} |
− | *****Amarr Frigate III | ||
− | *****Spaceship Command I | ||
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− | |||
+ | | totaltraintime=4d 2h 5m 50s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Armageddon%20Navy%20Issue Armageddon Navy Issue on Eve Online Wiki] | ||
+ | | highlights1=High Amount of High Slots | ||
+ | | highlights2=High Amount of Low Slots | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 00:13, 31 May 2014
RELATED UNI-WIKI REFERENCES
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SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
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Summary
Based on the Armageddon hull, but very different bonuses. While the regular Armageddon is bonused for drones and energy neutralizers, the Navy Armageddon is bonused for laser rate of fire and capacitor use. The Navy Armageddon retains a respectable amount of the Armageddon's drone capability, with 125mb bandwidth and a 200m3 bay to carry a flight of sentries or heavies along with several flights of smaller drones, making it a very capable drone carrier for a ship with no bonuses to them. Its main source of damage though is its 7 turrets.
Skills
Further information about additional or recommended skills to pilot Armageddon Navy Issue for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Armageddon Navy Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Armageddon Navy Issue here.