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Keres: Difference between revisions

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Davieus (talk | contribs)
Davieus (talk | contribs)
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The Keres is a T2 version of the [[Maulus]], but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it. But if the fleet role does not require a point, the dampening will be effective in a range of an optimal 60 to 144km.
The Keres is a T2 version of the [[Maulus]], but rather than just being a straight upgrade, it has an extra bonus to warp disruptor range, allowing it to point enemies from 40k or more when overheated. This is often combined with sensor range damping to push the enemy's lock range down below the Keres' point range, allowing it to tackle a target while leaving them unable to do anything about it. But if the fleet role does not require a point, the dampening will be effective in a range of an optimal 60 to 144km.
The Keres is a fun TII Frigate to fly and great force multiplier, as you can add high value to a small gang roam and provide one of the best Ewar support roles to fleets.
It can be used to tackle and pin down a target that cannot hit back, as the dampeners will reduce their targeting range to less than your disruptor range.
Or in a fleet you will be able to ‘damp’ targets like logistics or support Dps so they are effectively off the field.
These great abilities and Ewar effectiveness come with a big penalty, if you arrive too early onto the battle field, Ewar often becomes a primary target. Secondly if you are really effective and good at what you do with the Keres, you will attract a lot of attempts to get you off the field.
Be prepared to bounce off and come back as a valid survival tactic, as once your ship is destroyed your absence can have a negative impact on the outcome.


==Skills==
==Skills==