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Coercer: Difference between revisions

From EVE University Wiki
Plebe (talk | contribs)
m fixed ecmprio
Forget the tracking enhancer on that wolfpack thing, completely unnecessary. Pulse kiting fit is garbage. Added the Kelon special.
Line 84: Line 84:
==Fitting==
==Fitting==
{{ShipFitting|
{{ShipFitting|
ship=Coercer|
shipTypeID=16236|
fitName=T2 Pulse Kiting|
fitID=T2-Pulse-Kiting|
high1name=Small Focused Pulse Laser II|
high1typeID=3041|
high2name=Small Focused Pulse Laser II|
high2typeID=3041|
high3name=Small Focused Pulse Laser II|
high3typeID=3041|
high4name=Small Focused Pulse Laser II|
high4typeID=3041|
high5name=Small Focused Pulse Laser II|
high5typeID=3041|
high6name=Small Focused Pulse Laser II|
high6typeID=3041|
high7name=Small Focused Pulse Laser II|
high7typeID=3041|
high8name=Small Focused Pulse Laser II|
high8typeID=3041|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Warp Disruptor II|
mid2typeID=3244|
low1name=Heat Sink II|
low1typeID=2364|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Tracking Enhancer II|
low3typeID=1999|
charge1name=Imperial Navy Multifrequency S x8|
charge1typeID=23071|
charge2name=Scorch S x8|
charge2typeID=12563|
charge3name=Conflagration S x8|
charge3typeID=12565|
charge4name=open|
charge5name=open|
rig1name=Small Processor Overclocking Unit I|
rig1typeID=26929|
rig2name=Small Processor Overclocking Unit I|
rig2typeID=26929|
rig3name=Small Ancillary Current Router I|
rig3typeID=31358|
difficulty=2|
warsop=A|
warsopReason=|
version=RET 1.0|
shipDNA=16236:3041;8:3244;1:5973;1:1999;1:2364;2:26929;2:31358;1:12563;8:12565;8:23071;8::|
skills=|
notes=}}{{ShipFitting|
ship=Coercer|
ship=Coercer|
shipTypeID=16236|
shipTypeID=16236|
Line 177: Line 126:
warsop=A|
warsop=A|
warsopReason=|
warsopReason=|
version=RET 1.0|
version=PHOEBE 1.0|
shipDNA=16236:452;8:1195;1:6003;1:523;1:11277;1:11301;1:246;8::|
shipDNA=16236:452;8:1195;1:6003;1:523;1:11277;1:11301;1:246;8::|
skills=|
skills=|
notes=Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).}}{{ShipFitting|
notes=Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III).}}
{{ShipFitting|
ship=Coercer|
ship=Coercer|
shipTypeID=16236|
shipTypeID=16236|
fitName=Salvaging Boat|
fitName=Salvager|
fitID=Salvaging-Boat|
fitID=Salvager|
high1name=Small Tractor Beam I|
high1name=Small Tractor Beam I|
high1typeID=24348|
high1typeID=24348|
Line 219: Line 169:
difficulty=0|
difficulty=0|
warsop=A|
warsop=A|
warsopReason=Not fir for PvP|
warsopReason=Not for for PvP|
version=RET 1.0|
version=PHOEBE 1.0|
shipDNA=16236:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::|
shipDNA=16236:24348;4:25861;4:434;1:1195;1:1445;2:3887;1:31083;3::|
skills=|
skills=|
notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.</li><li>If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.}}{{ShipFitting|
notes=The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions.</li><li>Rigs are optional, they are very expensive for most newbies.</li><li>If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher.}}
ship=Coercer|
{{ShipFitting
shipTypeID=16236|
| ship=Coercer
fitName=Wolfpack Coercer|
| shipTypeID=16236
fitID=Wolfpack-Coercer|
| fitName=Solo Brawler
high1name=Dual Light Pulse Laser II|
| fitID=Solo-Brawler
high1typeID=3001|
| low1name=400mm Reinforced Rolled Tungsten Plates I
high2name=Dual Light Pulse Laser II|
| low1typeID=11309
high2typeID=3001|
| low2name=Damage Control II
high3name=Dual Light Pulse Laser II|
| low2typeID=2048
high3typeID=3001|
| low3name=Heat Sink II
high4name=Dual Light Pulse Laser II|
| low3typeID=2364
high4typeID=3001|
| mid1name=Limited 1MN Microwarpdrive I
high5name=Dual Light Pulse Laser II|
| mid1typeID=5973
high5typeID=3001|
| mid2name=J5b Phased Prototype Warp Scrambler I
high6name=Dual Light Pulse Laser II|
| mid2typeID=5439
high6typeID=3001|
| high1name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
high7name=Dual Light Pulse Laser II|
| high1typeID=3001
high7typeID=3001|
| charge1name=Imperial Navy Multifrequency S x1
high8name=Dual Light Pulse Laser II|
| charge1typeID=23071
high8typeID=3001|
| high2name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
mid1name=Limited 1MN Microwarpdrive I|
| high2typeID=3001
mid1typeID=5973|
| high3name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
mid2name=Warp Disruptor II|
| high3typeID=3001
mid2typeID=3244|
| high4name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low1name=Damage Control II|
| high4typeID=3001
low1typeID=2048|
| high5name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low2name=400mm Reinforced Rolled Tungsten Plates I|
| high5typeID=3001
low2typeID=11309|
| high6name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
low3name=Tracking Enhancer II|
| high6typeID=3001
low3typeID=1999|
| high7name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
charge1name=Scorch S x1|
| high7typeID=3001
charge1typeID=12563|
| high8name=Dual Light Pulse Laser II, Imperial Navy Multifrequency S
charge2name=open|
| high8typeID=3001
charge3name=open|
| rig1name=Small Energy Burst Aerator I
charge4name=open|
| rig1typeID=31442
charge5name=open|
| rig2name=Small Energy Collision Accelerator I
rig1name=Small Anti-Explosive Pump I|
| rig2typeID=31454
rig1typeID=31009|
| charge2name=Scorch S x1
rig2name=Small Energy Locus Coordinator I|
| charge2typeID=12563
rig2typeID=31478|
| charge3name=Conflagration S x1
rig3name=Small Energy Locus Coordinator I|
| charge3typeID=12565
rig3typeID=31478|
| rig3name=open
difficulty=2|
| charge4name=open
warsop=A|
| charge5name=open
warsopReason=|
| drone1name=open
version=ODY 1.0|
| drone2name=open
shipDNA=16236:3001;8:3244;1:5973;1:1999;1:2048;1:11309;1:31009;1:31478;2:12563;1::|
| drone3name=open
skills=|
| drone4name=open
notes=T2 pulses are required to use Scorch</li><li>The lasers have a sharp falloff, stay within 20 km</li><li>Tracking is exceptional</li><li>With all skills at V this fit has 8541 EHP and flies at 1508 m/s</li><li>172 DPS with Scorch S at 21 + 2.1 km}}
| drone5name=open
| skills=
| showSKILLS=N
| notes=This would be fine for a frig/dessie fleet too. Get to within 5km and overheat. Don't let frigates in closer than 1km or you will have problems tracking them. Conflag is for larger targets than you, use INMF for frigs. Scorch hits out to 15km if you need it. </li><li>This is an extremely tight fit. You need AWU V for it to work. If you don't have that and don't want to use an implant, drop the collision accelerator for a Small Trimark and an Anti-Explosive rig.
| showNOTES=N
| difficulty=2
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=16236:11309;1:2048;1:2364;1:5973;1:5439;1:3001;8:23071;1:31442;1:31454;1:12563;1:12565;1::
| fleetup=
}}
 
{{ShipFitting
| ship=Coercer
| shipTypeID=16236
| fitName=Solo Kiter
| fitID=Solo-Kiter
| low1name=Damage Control II
| low1typeID=2048
| low2name=400mm Reinforced Rolled Tungsten Plates I
| low2typeID=11309
| low3name=Heat Sink II
| low3typeID=2364
| mid1name=Limited 1MN Microwarpdrive I
| mid1typeID=5973
| mid2name=Warp Disruptor II
| mid2typeID=3244
| high1name=Dual Light Pulse Laser II, Scorch S
| high1typeID=3001
| charge1name=Scorch S x1
| charge1typeID=12563
| high2name=Dual Light Pulse Laser II, Scorch S
| high2typeID=3001
| high3name=Dual Light Pulse Laser II, Scorch S
| high3typeID=3001
| high4name=Dual Light Pulse Laser II, Scorch S
| high4typeID=3001
| high5name=Dual Light Pulse Laser II, Scorch S
| high5typeID=3001
| high6name=Dual Light Pulse Laser II, Scorch S
| high6typeID=3001
| high7name=Dual Light Pulse Laser II, Scorch S
| high7typeID=3001
| high8name=Dual Light Pulse Laser II, Scorch S
| high8typeID=3001
| rig1name=Small Energy Locus Coordinator I
| rig1typeID=31478
| rig2name=Small Energy Locus Coordinator I
| rig2typeID=31478
| rig3name=Small Trimark Armor Pump I
| rig3typeID=30987
| charge2name=Imperial Navy Multifrequency S x1
| charge2typeID=23071
| charge3name=Conflagration S x1
| charge3typeID=12565
| charge4name=open
| charge5name=open
| drone1name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Hits out to 20 with Scorch. Requires AWU 5 or a 3% PG implant. If you have max skills and are willing to fit a PG implant you can drop the Trimark for a Collision Accelerator.
| showNOTES=N
| difficulty=2
| warsop=A
| warsopReason=
| version=PHOEBE 1.0
| showTOC=Y
| shipDNA=16236:2048;1:11309;1:2364;1:5973;1:3244;1:3001;8:12563;1:31478;2:30987;1:23071;1:12565;1::
| fleetup=
}}


==Tactics==
==Tactics==