Difference between revisions of "Crane"

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(updated from template tool (kronos))
(→‎Fitting: Removing old fits and updating with a new one from the forums.)
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==Fitting==
 
==Fitting==
{{ShipFitting|
+
{{ShipFitting
ship=Crane|
+
| ship=Crane
shipTypeID=12729|
+
| shipTypeID=12729
fitName=Basic Hauling Fit|
+
| fitName=Basic Crane
fitID=Basic-Hauling-Fit|
+
| fitID=Basic-Crane
high1name=Covert Ops Cloaking Device II|
+
| low1name=Expanded Cargohold II
high1typeID=11578|
+
| low1typeID=1319
mid1name=Experimental 10MN Microwarpdrive I|
+
| low2name=Expanded Cargohold II
mid1typeID=5975|
+
| low2typeID=1319
mid2name=Adaptive Invulnerability Field I|
+
| mid1name=Experimental 10MN Microwarpdrive I
mid2typeID=578|
+
| mid1typeID=5975
mid3name=Adaptive Invulnerability Field I|
+
| mid2name=EM Ward Amplifier II
mid3typeID=578|
+
| mid2typeID=2553
mid4name=EM Ward Field I|
+
| mid3name=EM Ward Amplifier II
mid4typeID=2293|
+
| mid3typeID=2553
low1name=Expanded Cargohold I|
+
| mid4name=Explosive Deflection Amplifier II
low1typeID=1317|
+
| mid4typeID=2531
low2name=Expanded Cargohold I|
+
| high1name=Covert Ops Cloaking Device II
low2typeID=1317|
+
| high1typeID=11578
rig1name=Medium Cargohold Optimization I|
+
| rig1name=Medium Cargohold Optimization I
rig1typeID=31119|
+
| rig1typeID=31119
rig2name=Medium Cargohold Optimization I|
+
| rig2name=Medium Cargohold Optimization I
rig2typeID=31119|
+
| rig2typeID=31119
difficulty=1|
+
| high2name=open
warsop=A|
+
| charge1name=open
warsopReason=|
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| charge2name=open
version=PRE-RET 1.0|
+
| charge3name=open
shipDNA=12729:11578;1:578;2:2293;1:5975;1:1317;2:31119;2::|
+
| charge4name=open
skills=Engineering V</li><li>Cloaking IV</li><li>Electronics IV</li><li>Mechanics III</li><li>Hull Upgrades I</li><li>Tactical Shield Manipulation I</li><li>Jury Rigging III</li><li>Astronautics Rigging I|
+
| charge5name=open
notes=Pilot must have Engineering V -or- Engineering IV + Powergrid Enhancing Implants in order for this fit to work.</li><li>Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec.  '''Pilots should focus on MWD + [[Cloak Trick]].'''</li><li>Upgrade to Tech II as skills allow (Exception is made to the Rigs as Tech II Cargohold Optimization rigs do not provide a substantial return on the ISK spent)}}    {{ShipFitting|
+
| drone1name=open
ship=Crane|
+
| drone2name=open
shipTypeID=12729|
+
| drone3name=open
fitName=T2 Hauling Fit|
+
| drone4name=open
fitID=T2-Hauling-Fit|
+
| drone5name=open
high1name=Covert Ops Cloaking Device II|
+
| skills=
high1typeID=11578|
+
| showSKILLS=N
mid1name=Experimental 10MN Microwarpdrive I|
+
| notes=If less than cargo space was required, then I would dump Cargoholds for nanos. Alternatively, you can use ECM Bursts in lowsec (off gates), which is probably more useful than the Explosive Resist Amp.
mid1typeID=5975|
+
| showNOTES=N
mid2name=Adaptive Invulnerability Field II|
+
| difficulty=1
mid2typeID=2281|
+
| warsop=A
mid3name=Adaptive Invulnerability Field II|
+
| warsopReason=
mid3typeID=2281|
+
| version=KRON 1.0
mid4name=EM Ward Field II|
+
| showTOC=Y
mid4typeID=2301|
+
| shipDNA=12729:1319;2:5975;1:2553;2:2531;1:11578;1:31119;2::
low1name=Expanded Cargohold II|
+
}}
low1typeID=1319|
 
low2name=Expanded Cargohold II|
 
low2typeID=1319|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=12729:11578;1:2281;2:2301;1:5975;1:1319;2:31119;2::|
 
skills=Engineering V</li><li>Cloaking IV</li><li>Electronics IV</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Tactical Shield Manipulation IV</li><li>Hull Upgrades II</li><li>Astronautics Rigging I|
 
notes=Fit is designed to maximize cargo space only, and may not be the best fit for Low/Null Sec.  '''Pilots should focus on MWD + [[Cloak Trick]].'''}}
 
 
 
{{ShipFitting|
 
ship=Crane|
 
shipTypeID=12729|
 
fitName=T2 Low and Null Travel Fit|
 
fitID=T2-Low-and-Null-Travel-Fit|
 
high1name=Covert Ops Cloaking Device II|
 
high1typeID=11578|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=EM Ward Field II|
 
mid3typeID=2301|
 
mid4name=ECM Burst II|
 
mid4typeID=2117|
 
low1name=Warp Core Stabilizer I|
 
low1typeID=10998|
 
low2name=Warp Core Stabilizer I|
 
low2typeID=10998|
 
rig1name=Medium Cargohold Optimization I|
 
rig1typeID=31119|
 
rig2name=Medium Cargohold Optimization I|
 
rig2typeID=31119|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=12729:11578;1:2117;1:2281;1:2301;1:5975;1:10998;2:31119;2::|
 
skills=Engineering V</li><li>Transport Ships II</li><li>Cloaking IV</li><li>Electronics IV</li><li>Tactical Shield Manipulation IV</li><li>Electronic Warfare IV</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Astronautics Rigging I|
 
notes=Fit Requires Engineering V and Transport Ships II in order to fulfill the Powergrid and CPU requirements of all Modules.</li><li>ECM Burst has been added as a back-up plan.  Pilots should rely on MWD + [[Cloak Trick]].}}
 
  
 
==Tactics==
 
==Tactics==

Revision as of 14:17, 22 July 2014

EVE University Database
 
Ship Database
Crane
CornerT2h.png
Crane
Caldari State
Caldari State
Transport Ships
Badger Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Name: Crane
Hull: Badger Class
Role: Transport
Developer: Kaalakiota

Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.

SHIP BONUSES

Caldari Industrial bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Transport Ships bonuses (per skill level):
5% bonus to warp speed and warp acceleration
20% reduction in Cloaking Devices CPU requirement
Role Bonus:
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds
• Immune to all Cargo Scanners

Required Skills
Training Time what's this?
29d 20h 23m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Badger
Badger.jpg
Badger
Haulers Badger Class
Icon hi slot.png2 (1/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png185 MW Icon cpu.png380 tf
Icon velocity.png127 m/sec
Icon capacity.png3,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
125 MW
CPU
cpu output
285 tf
Capacitor
capacitor
1,300 GJ
High
high slots
2
Launchers
launcher slots
1
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
2
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
225 mm
Structure
Structure Hitpoints
structure hitpoints
1,900 HP
Mass
ship mass
11,000,000 kg
Volume
ship volume
195,000 m³
Cargo Capacity
cargo capacity
4,300 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,100 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

You can write a summary for Crane here.

Skills

Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.

Fitting

Basic Crane
Crane: Basic Crane
EFT
[Crane, Basic Crane]
Covert Ops Cloaking Device II

Experimental 10MN Microwarpdrive I
EM Ward Amplifier II
EM Ward Amplifier II
Explosive Deflection Amplifier II

Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Cargohold Optimization I



Fitting template high slot label.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Icon fit drone.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Cargo.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • If less than cargo space was required, then I would dump Cargoholds for nanos. Alternatively, you can use ECM Bursts in lowsec (off gates), which is probably more useful than the Explosive Resist Amp.


Tactics

No sub-article about Crane roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Crane here.