notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of shield HP and shield resist is compensated by its small signature radius and decent speed.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.9+15 threw its consistency of applying DPS off the track. The range issue can be compensated through the use of T2 Null ammo with reduced DPS, though the tracking penalty on the Null ammo presents another issue.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}}{{ShipFitting|
notes=Vigilant is the most expensive pirate cruiser. Admittedly, the price tag is often justified by its convincing offensive capabilities, it remains an unfavorable ship in Incursions due to the problem with medium blaster range.</li><li>The stasis webifier bonus on Vigilant and its high DPS solidified its role as a frigate killer.</li><li>Vigilant's impressive drone bay can be filled with either light scout drones or logistic drones.</li><li>Lack of armor HP and armor Kinetic/Explosive resist is compensated by its very small signature radius and decent speed with the help of an afterburner.</li><li>This fit can push out 736 DPS with Caldari Navy Antimatter Charge M, but an weapon range of 2.6+12 greatly hinders its effectiveness. Even with an afterburner, the range issue is only partially solved, as the pilot needs to be constantly burning to ward fast moving Sansha frigates while making sure they're not to far away from the fleet.</li><li>Fitting overall is very similar to that of an Incursion [[Ashimmu]].}}{{ShipFitting|
The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear.
SHIP BONUSES
Gallente Cruiser bonuses (per skill level): 10% bonus to Medium Hybrid Turret falloff Minmatar Cruiser bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: 75% bonus to Medium Hybrid Turret damage
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
50 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
49.00 km
Max Locked Targets
7
Magnetometric Sensor
20 points
Sig. Radius
130 m
Scan Res.
300 mm
Structure
Structure Hitpoints
2,625 HP
Mass
9,830,000 kg
Volume
101,000 m³
Cargo Capacity
450 m³
Armor
Armor Hitpoints
2,500 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
2,175 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Vigilant is the Serpentis faction cruiser. It is capable of immense damage dealing thanks to its role bonus and strong tracking, as well as having an incredibly powerful web that can bring an enemy close to a dead stop. Unfortunately, as with the other Serpentis ships, its cost is very high even when compared to other pirate faction ships.
Skills
Further information about additional or recommended skills to pilot Vigilant for a specific or it's common role(s) can be written here.
Fitting
Wormhole Armor
Vigilant: Wormhole Armor
EFT
[Vigilant, Wormhole Armor] Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II
Experimental 10MN Microwarpdrive I Warp Scrambler II Federation Navy Stasis Webifier Federation Navy Stasis Webifier
Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Armor Explosive Hardener II Magnetic Field Stabilizer II
Medium Trimark Armor Pump II Medium Trimark Armor Pump II Medium Trimark Armor Pump II
Valkyrie II x5
Void M x1
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
Advanced Weapon Upgrades 5
NOTES
This fit is intended for general wormhole use.
It is useful for site-running and is also pvp capable.
Requires Weapon Upgrades 5 or a 2% powergrid implant.
66K EHP, 740 DPS
Tactics
No sub-article about Vigilant roles or piloting tactics. You can write them here.