Difference between revisions of "Kestrel"
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shipDNA=602:8091;4:399;1:6001;1:8517;1:9580;1:2046;1:8219;1:31358;2:212;1::| | shipDNA=602:8091;4:399;1:6001;1:8517;1:9580;1:2046;1:8219;1:31358;2:212;1::| | ||
skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation II</li><li>Capacitor Management II</li><li>Energy Grid Upgrades II</li><li>Light Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Power Grid Management III | | skills=Caldari Frigate III</li><li>Missile Launcher Operation I</li><li>Capacitor Systems Operation II</li><li>Capacitor Management II</li><li>Energy Grid Upgrades II</li><li>Light Missiles I</li><li>Shield Management III</li><li>Electronic Upgrades II</li><li>Power Grid Management III | | ||
− | notes=A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed. </li><li>As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)</li><li>Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s. </li><li>As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit, if you have no powergrid skills. </li>}} | + | notes=A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.</li><li>The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed. </li><li>As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)</li><li>Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s. </li><li>As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit, if you have no powergrid skills. </li>}} |
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{{ShipFitting | {{ShipFitting | ||
| ship=Kestrel | | ship=Kestrel |
Revision as of 21:31, 4 November 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
As expected of the Caldari, the Kestrel is the premier T1 missile frigate. With 4 mid slots, it can be fit for PvP tackling, but it is not as well-suited to that role as the Condor or Merlin. The Kestrel makes an excellent frigate for level 1 missions, using the superior range of missiles to avoid damage.
Skills
Further information about additional or recommended skills to pilot Kestrel for a specific or it's common role(s) can be written here.
Fitting
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Limited 'Limos' Light Missile Launcher
Upgraded EM Ward Amplifier I
Small Shield Booster I
Limited 1MN Afterburner I
Medium F-S9 Regolith Shield Induction
Damage Control I
Local Power Plant Manager: Diagnostic System I
Small Ancillary Current Router I
Small Ancillary Current Router I
Mjolnir Light Missile x1
- Caldari Frigate III
- Missile Launcher Operation I
- Capacitor Systems Operation II
- Capacitor Management II
- Energy Grid Upgrades II
- Light Missiles I
- Shield Management III
- Electronic Upgrades II
- Power Grid Management III
- A basic Tech 1 version of the Kestrel. Perfect for level 1 missions. As skills/isk is gained, T1 modules may be substituted by meta modules depending on fitting skills.
- The Kestrel relies on range and speed to survive, the shield booster is for emergencies. Keep enemies at near maximum range from your missiles, activate afterburner if needed.
- As fitted, with all skills at V and before bosst, this ship has 5.4 K EHP, flies at 948 m/s (1222 m/s when overheating) and align in 5.1 s with AB on (3.6 s off)
- Damage is about 55 dps at range up to 63 km. With the shield booster on, will regenerate about 40 EHP/s.
- As of Rubicon 1.0, you need 2 Small Ancillary Current Router I to fully use this fit, if you have no powergrid skills.
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
Rocket Launcher II, Caldari Navy Inferno Rocket
1MN Afterburner II
X5 Prototype Engine Enervator
DDO Photometry Tracking Disruptor I, Optimal Range Disruption Script
J5b Phased Prototype Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Ancillary Current Router I
Small Bay Loading Accelerator I
Small Trimark Armor Pump I
Optimal Range Disruption Script x1
Caldari Navy Inferno Rocket x1
- Decent solo pvp fit, fares particularly well against turret ships.
Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile
Light Missile Launcher II, Inferno Fury Light Missile
Limited 1MN Microwarpdrive I
Medium Azeotropic Ward Salubrity I
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
Warp Disruptor II
Micro Auxiliary Power Core I
Nanofiber Internal Structure II
Small Polycarbon Engine Housing I
Small Warhead Rigor Catalyst I
Small Warhead Calefaction Catalyst I
Tracking Speed Disruption Script x1
Inferno Fury Light Missile x1
- Kiting fit, works both well in solo or fleet work.
Tactics
No sub-article about Kestrel roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.