| notes=If less than cargo space was required, then I would dump Cargoholds for nanos. Alternatively, you can use ECM Bursts in lowsec (off gates), which is probably more useful than the Explosive Resist Amp.
| notes=If less cargo space was required, then I would dump Cargoholds for nanos. Alternatively, you can use ECM Bursts in lowsec (off gates), which is probably more useful than the Explosive Resist Amp.
Name: Crane Hull: Badger Class Role: Transport Developer: Kaalakiota
Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo.
SHIP BONUSES
Caldari Industrial bonuses (per skill level): 5% bonus to ship cargo capacity 5% bonus to ship max velocity Transport Ships bonuses (per skill level): 5% bonus to warp speed and warp acceleration 20% reduction in Cloaking Devices CPU requirement Role Bonus: • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator • Cloak reactivation delay reduced to 5 seconds • Immune to all Cargo Scanners
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
2
Gravimetric Sensor
17 points
Sig. Radius
115 m
Scan Res.
225 mm
Structure
Structure Hitpoints
1,900 HP
Mass
11,000,000 kg
Volume
195,000 m³
Cargo Capacity
4,300 m³
Armor
Armor Hitpoints
1,000 HP
Armor Resistances
EM
50
THR
86.25
KIN
62.5
EXP
10
Shields
Shield Capacity
2,100 HP
Shield Resistances
EM
0
THR
80
KIN
70
EXP
50
Summary
You can write a summary for Crane here.
Skills
Further information about additional or recommended skills to pilot Crane for a specific or it's common role(s) can be written here.
Fitting
Basic Crane
Crane: Basic Crane
EFT
[Crane, Basic Crane] Covert Ops Cloaking Device II
Experimental 10MN Microwarpdrive I EM Ward Amplifier II EM Ward Amplifier II Explosive Deflection Amplifier II
Expanded Cargohold II Expanded Cargohold II
Medium Cargohold Optimization I Medium Cargohold Optimization I
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
If less cargo space was required, then I would dump Cargoholds for nanos. Alternatively, you can use ECM Bursts in lowsec (off gates), which is probably more useful than the Explosive Resist Amp.
Tactics
No sub-article about Crane roles or piloting tactics. You can write them here.