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| ==Fitting== | | ==Fitting== |
| {{ShipFitting|
| | For more info on fittings, please go [[Maelstrom/Fittings|here]] |
| ship=Maelstrom|
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| shipTypeID=24694|
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| fitName=PvE|
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| fitID=PvE|
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| high1name=1200mm Heavy 'Scout' Artillery I|
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| high1typeID=9367|
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| high2name=1200mm Heavy 'Scout' Artillery I|
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| high2typeID=9367|
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| high3name=1200mm Heavy 'Scout' Artillery I|
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| high3typeID=9367|
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| high4name=1200mm Heavy 'Scout' Artillery I|
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| high4typeID=9367|
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| high5name=1200mm Heavy 'Scout' Artillery I|
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| high5typeID=9367|
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| high6name=1200mm Heavy 'Scout' Artillery I|
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| high6typeID=9367|
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| high7name=1200mm Heavy 'Scout' Artillery I|
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| high7typeID=9367|
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| high8name=1200mm Heavy 'Scout' Artillery I|
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| high8typeID=9367|
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| mid1name=X-Large Shield Booster II|
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| mid1typeID=10842|
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| mid2name=Shield Boost Amplifier II|
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| mid2typeID=24443|
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| mid3name=Cap Recharger II|
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| mid3typeID=2032|
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| mid4name=Adaptive Invulnerability Field II|
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| mid4typeID=2281|
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| mid5name=Adaptive Invulnerability Field II|
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| mid5typeID=2281|
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| mid6name=Experimental 100MN Afterburner I|
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| mid6typeID=5955|
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| low1name=Damage Control II|
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| low1typeID=2048|
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| low2name=Tracking Enhancer II|
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| low2typeID=1999|
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| low3name=Tracking Enhancer II|
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| low3typeID=1999|
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| low4name=Gyrostabilizer II|
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| low4typeID=519|
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| low5name=Gyrostabilizer II|
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| low5typeID=519|
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| drone1name=Warrior II x5|
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| drone1typeID=2488|
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| drone2name=Valkyrie II x5|
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| drone2typeID=21640|
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| drone3name=Hornet EC-300 x5|
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| drone3typeID=23707|
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| drone4name=open|
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| drone5name=open|
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| charge1name=Phased Plasma L x1|
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| charge1typeID=200|
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| charge2name=Fusion L x1|
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| charge2typeID=199|
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| charge3name=EMP L x1|
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| charge3typeID=201|
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| charge4name=open|
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| charge5name=open|
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| rig1name=Large Capacitor Control Circuit I|
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| rig1typeID=25948|
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| rig2name=Large Capacitor Control Circuit I|
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| rig2typeID=25948|
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| rig3name=Large Capacitor Control Circuit I|
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| rig3typeID=25948|
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| difficulty=1|
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| warsop=A|
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| warsopReason=|
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| version=PRE-RET 1.0|
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| shipDNA=24694:9367;8:2032;1:2281;2:5955;1:10842;1:24443;1:519;2:1999;2:2048;1:25948;3:2488;5:21640;5:23707;5:199;1:200;1:201;1::|
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| skills=Minmatar Frigate IV</li><li>Minmatar Cruiser IV</li><li>Spaceship Command IV</li><li>Minmatar Battleship III</li><li>Shield Operation V</li><li>Shield Management V</li><li>Tactical Shield Manipulation IV</li><li>Energy Management IV</li><li>Energy Systems Operation V</li><li>Shield Compensation IV</li><li>Rapid Firing III</li><li>Trajectory Analysis III</li><li>Surgical Strike III</li><li>Large Projectile Turret IV</li><li>Sharpshooter IV</li><li>Motion Prediction IV</li><li>Long Range Targeting IV</li><li>Minmatar Battleship IV</li><li>Drone Interfacing III</li><li>Drone Durability III</li><li>Energy Grid Upgrades III</li><li>Gunnery V</li><li>Small Projectile Turret III</li><li>Medium Projectile Turret III</li><li>Large Projectile Turret I</li><li>Weapon Upgrades IV</li><li>Hull Upgrades IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Signature Analysis IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing I</li><li>Mechanic IV</li><li>Engineering IV</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Electronics V</li><li>Afterburner I</li><li>Mechanic III</li><li>Jury Rigging I</li><li>Drones V</li><li>Scout Drone Operation V</li><li>Minmatar Drone Specialization II</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization IV</li><li>Sharpshooter V</li><li>Large Projectile Turret V</li><li>Large Artillery Specialization II</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades I</li><li>Small Autocannon Specialization IV</li><li>Medium Autocannon Specialization IV</li><li>Motion Prediction V</li><li>Large Autocannon Specialization II|
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| notes=Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).</li><li>When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.</li><li>T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.</li><li>Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.</li><li>Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.</li><li>As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.}}
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| ==Tactics== | | ==Tactics== |