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Maelstrom: Difference between revisions

From EVE University Wiki
Moved fittings from the ship page to fittings page
Line 91: Line 91:


==Fitting==
==Fitting==
{{ShipFitting|
For more info on fittings, please go [[Maelstrom/Fittings|here]]
ship=Maelstrom|
shipTypeID=24694|
fitName=PvE|
fitID=PvE|
high1name=1200mm Heavy 'Scout' Artillery I|
high1typeID=9367|
high2name=1200mm Heavy 'Scout' Artillery I|
high2typeID=9367|
high3name=1200mm Heavy 'Scout' Artillery I|
high3typeID=9367|
high4name=1200mm Heavy 'Scout' Artillery I|
high4typeID=9367|
high5name=1200mm Heavy 'Scout' Artillery I|
high5typeID=9367|
high6name=1200mm Heavy 'Scout' Artillery I|
high6typeID=9367|
high7name=1200mm Heavy 'Scout' Artillery I|
high7typeID=9367|
high8name=1200mm Heavy 'Scout' Artillery I|
high8typeID=9367|
mid1name=X-Large Shield Booster II|
mid1typeID=10842|
mid2name=Shield Boost Amplifier II|
mid2typeID=24443|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=Adaptive Invulnerability Field II|
mid5typeID=2281|
mid6name=Experimental 100MN Afterburner I|
mid6typeID=5955|
low1name=Damage Control II|
low1typeID=2048|
low2name=Tracking Enhancer II|
low2typeID=1999|
low3name=Tracking Enhancer II|
low3typeID=1999|
low4name=Gyrostabilizer II|
low4typeID=519|
low5name=Gyrostabilizer II|
low5typeID=519|
drone1name=Warrior II x5|
drone1typeID=2488|
drone2name=Valkyrie II x5|
drone2typeID=21640|
drone3name=Hornet EC-300 x5|
drone3typeID=23707|
drone4name=open|
drone5name=open|
charge1name=Phased Plasma L x1|
charge1typeID=200|
charge2name=Fusion L x1|
charge2typeID=199|
charge3name=EMP L x1|
charge3typeID=201|
charge4name=open|
charge5name=open|
rig1name=Large Capacitor Control Circuit I|
rig1typeID=25948|
rig2name=Large Capacitor Control Circuit I|
rig2typeID=25948|
rig3name=Large Capacitor Control Circuit I|
rig3typeID=25948|
difficulty=1|
warsop=A|
warsopReason=|
version=PRE-RET 1.0|
shipDNA=24694:9367;8:2032;1:2281;2:5955;1:10842;1:24443;1:519;2:1999;2:2048;1:25948;3:2488;5:21640;5:23707;5:199;1:200;1:201;1::|
skills=Minmatar Frigate IV</li><li>Minmatar Cruiser IV</li><li>Spaceship Command IV</li><li>Minmatar Battleship III</li><li>Shield Operation V</li><li>Shield Management V</li><li>Tactical Shield Manipulation IV</li><li>Energy Management IV</li><li>Energy Systems Operation V</li><li>Shield Compensation IV</li><li>Rapid Firing III</li><li>Trajectory Analysis III</li><li>Surgical Strike III</li><li>Large Projectile Turret IV</li><li>Sharpshooter IV</li><li>Motion Prediction IV</li><li>Long Range Targeting IV</li><li>Minmatar Battleship IV</li><li>Drone Interfacing III</li><li>Drone Durability III</li><li>Energy Grid Upgrades III</li><li>Gunnery V</li><li>Small Projectile Turret III</li><li>Medium Projectile Turret III</li><li>Large Projectile Turret I</li><li>Weapon Upgrades IV</li><li>Hull Upgrades IV</li><li>Drone Navigation IV</li><li>Gallente Drone Specialization II</li><li>Signature Analysis IV</li><li>Target Management V</li><li>Advanced Target Management I</li><li>Electronic Warfare IV</li><li>Electronic Warfare Drone Interfacing I</li><li>Mechanic IV</li><li>Engineering IV</li><li>Navigation IV</li><li>Evasive Maneuvering III</li><li>Warp Drive Operation III</li><li>Electronics V</li><li>Afterburner I</li><li>Mechanic III</li><li>Jury Rigging I</li><li>Drones V</li><li>Scout Drone Operation V</li><li>Minmatar Drone Specialization II</li><li>Small Projectile Turret V</li><li>Small Artillery Specialization IV</li><li>Medium Projectile Turret V</li><li>Medium Artillery Specialization IV</li><li>Sharpshooter V</li><li>Large Projectile Turret V</li><li>Large Artillery Specialization II</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades I</li><li>Small Autocannon Specialization IV</li><li>Medium Autocannon Specialization IV</li><li>Motion Prediction V</li><li>Large Autocannon Specialization II|
notes=Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).</li><li>When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.</li><li>T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.</li><li>Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.</li><li>Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.</li><li>As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.}}


==Tactics==
==Tactics==