Difference between revisions of "Nightmare"
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| ship=Nightmare | | ship=Nightmare | ||
| shipTypeID=17736 | | shipTypeID=17736 |
Revision as of 12:46, 10 April 2015
RELATED UNI-WIKI REFERENCES
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When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei's unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? SHIP BONUSES
Caldari Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Nightmare is a pirate faction laser boat. It is designed to be shield tanked. While the nightmare only has 4 turret slots, its 150% damage bonus effectively gives it 8 regular turrets with a full 10% per rank bonus without needing any ranks but at half the capacitor cost. The Nightmare is designed to be shield tanked, and has a respectable 7 mid slots to accomodate its tank. Unfortunately, as a shield tanker and a laser boat, the nightmare's capacitor requirements are very high and its base capacitor has trouble fulfilling the demand, so mid slots often have to be used for capacitor upgrades as well as tank.
The Nightmare has a hefty price tag that makes it unpopular in pvp, but it a solid choice for pve. The high firepower and tracking bonus makes it a decent choice for incursions.
Skills
The Nightmare is capable of a multitude of roles. No matter what role it is in, due to the nature of laser boats Capacitor Systems Operation and Capacitor Management are very important to get to V. Controlled Bursts is another very important skill.
Worth noting is that you only need to train Caldari Battleship I to make nigh full use of this ship, since the Caldari skill only increases the afterburner efficiency (which is only useful if you actually fit an afterburner).
Fitting
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Auto Targeting System II
Drone Link Augmentor II
Large Micro Jump Drive
Large Shield Booster II
EM Ward Field II
Thermic Dissipation Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Heavy Capacitor Booster II, Cap Booster 800
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II
Large Anti-EM Screen Reinforcer I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Optimal Range Script x1
Tracking Speed Script x1
Cap Booster 800 x1
Imperial Navy Multifrequency L x1
- Replace modules for faction ones as you see fit and your wallet allows.
- Shields (EM/Therm - medium slots) are situational. Change them accordingly to target and resistance needs.
- In need of more tank. Tracking Computer (Optimal Range) can be switched with an Amplifier of the main damage to resist. For example: In this case (EM/Thermal) and against Blood Raiders would be an EM Ward Amplifier II.
Tactics
No sub-article about Nightmare roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Nightmare here.