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Apocalypse Navy Issue: Difference between revisions

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m Fitting: Removed an old, outdated incursion fit.
Line 322: Line 322:
shipDNA=17726:3057;8:1978;1:3578;1:5955;1:17559;1:2048;1:2364;3:11269;2:17546;1:20353;1:25954;3:2185;5:2456;5:23707;5:11287;50:12816;8:12820;8:23107;8:23111;8:23115;8:29001;1::|
shipDNA=17726:3057;8:1978;1:3578;1:5955;1:17559;1:2048;1:2364;3:11269;2:17546;1:20353;1:25954;3:2185;5:2456;5:23707;5:11287;50:12816;8:12820;8:23107;8:23111;8:23115;8:29001;1::|
skills=|
skills=|
notes=A variation on the PvP Pulse fit targeted toward soloing Level 4 missions</li><li>As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significant rejuggling of the modules</li><li>104 K EHP before bonuses with all skills at V</li><li>Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora</li><li>Cap last for 5 min 40 s with everything turned on using 400 cap boosters</li><li>The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps</li><li>The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module}}{{ShipFitting|
notes=A variation on the PvP Pulse fit targeted toward soloing Level 4 missions</li><li>As shown, the fit requires an implant to boost CPU by 2%. Getting the fit to work without implant requires a significant rejuggling of the modules</li><li>104 K EHP before bonuses with all skills at V</li><li>Damage varies between 976 dps at 21 + 10 km with Gleam and 743 dps at 62 + 10 km with Aurora</li><li>Cap last for 5 min 40 s with everything turned on using 400 cap boosters</li><li>The web, with a tracking speed script, is used to be able to kill fast moving targets that get close. The Imperial Navy Gamma crystal also helps</li><li>The Imperial Navy Large Armor Repairer significantly helps keeping the ship alive during heavy damage fights. If money is tight, it can be replaced by a Tech II module}}
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Vanguard Incursion|
fitID=NApoc_VG_EntryLevel|
high1name=Mega Modulated Pulse Energy Beam I|
high1typeID=7087|
high2name=Mega Modulated Pulse Energy Beam I|
high2typeID=7087|
high3name=Mega Modulated Pulse Energy Beam I|
high3typeID=7087|
high4name=Mega Modulated Pulse Energy Beam I|
high4typeID=7087|
high5name=Mega Modulated Pulse Energy Beam I|
high5typeID=7087|
high6name=Mega Modulated Pulse Energy Beam I|
high6typeID=7087|
high7name=Mega Modulated Pulse Energy Beam I|
high7typeID=7087|
high8name=Mega Modulated Pulse Energy Beam I|
high8typeID=7087|
mid1name=Adaptive Invulnerability Field II|
mid1typeID=2281|
mid2name=Adaptive Invulnerability Field II|
mid2typeID=2281|
mid3name=Federation Navy Stasis Webifier|
mid3typeID=17559|
mid4name=Sensor Booster II|
mid4typeID=1952|
low1name=Damage Control II|
low1typeID=2048|
low2name=Heat Sink II|
low2typeID=2364|
low3name=Heat Sink II|
low3typeID=2364|
low4name=Heat Sink II|
low4typeID=2364|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Capacitor Power Relay II|
low7typeID=1447|
low8name=Capacitor Power Relay II|
low8typeID=1447|
drone1name=Medium Shield Maintenance Bot I x5|
drone1typeID=23717|
drone2name=Acolyte II x5|
drone2typeID=2205|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Imperial Navy Multifrequency L x40|
charge2typeID=23105|
charge3name=Imperial Navy Microwave L x16|
charge3typeID=23117|
charge4name=Multifrequency L x8|
charge4typeID=262|
charge5name=Microwave L x8|
charge5typeID=256|
rig1name=Large Anti-EM Screen Reinforcer I|
rig1typeID=26076|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Energy Burst Aerator II|
rig3typeID=26380|
difficulty=1|
warsop=S|
warsopReason=Faction Module|
version=KRON 1.0|
shipDNA=17726:7087;8:1952;1:2281;2:17559;1:1447;2:1999;2:2048;1:2364;3:26076;1:26088;1:26380;1:256;8:262;8:2205;5:23105;40:23117;16:23717;5:23105;1:29011;1::|
skills=Amarr Battleship II|
notes=Shield Rigging skills are not necessary, as another Unista can apply them for you.</li><li>Upon reaching Amarr Battleship IV, I recommend swapping the second Tracking Enhancer II for a fourth Heat Sink II.</li><li>This fit is very Cap-Unstable, be aware of your personal capacitor skills before flying.}}


==Tactics==
==Tactics==