| mid1name=Sensor Booster II, Scan Resolution Script
| mid1typeID=1952
| charge1name=Scan Resolution Script x1
| charge1typeID=29011
| mid2name=Sensor Booster II, Scan Resolution Script
| mid2typeID=1952
| mid3name=Sensor Booster II, Scan Resolution Script
| mid3typeID=1952
| high1name=Small Focused Beam Laser II
| high1typeID=3033
| high2name=Small Focused Beam Laser II
| high2typeID=3033
| high3name=Small Focused Beam Laser II
| high3typeID=3033
| high4name=Small Focused Beam Laser II
| high4typeID=3033
| high5name=Expanded Probe Launcher I, Sisters Combat Scanner Probe
| high5typeID=18639
| charge2name=Sisters Combat Scanner Probe x1
| charge2typeID=30486
| rig1name=Small Energy Collision Accelerator II
| rig1typeID=31460
| rig2name=Small Hyperspatial Velocity Optimizer I
| rig2typeID=31159
| rig3name=Small Hyperspatial Velocity Optimizer I
| rig3typeID=31159
| charge3name=Gleam S x1
| charge3typeID=12557
| charge4name=Aurora S x1
| charge4typeID=12559
| charge5name=Imperial Navy Standard M x1
| charge5typeID=23097
| high6name=open
| skills=
| showSKILLS=N
| notes=Hardcapped for instalocking any ship in the game, pods included, in Sharpshooter Mode.</li><li>Can hit for 1.4k alpha with Gleam at a range of around 8km, and can hit as far as 60km with Aurora for 300 DPS.
Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.
-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538
SHIP BONUSES
Amarr Tactical Destroyer bonuses (per skill level):
10% bonus to Small Energy Turret damage
10% reduction in Small Energy Turret activation cost
5% reduction in module heat damage amount taken
Misc bonus: +50% Small Energy Turret Damage 95% reduction in Scan Probe Launcher CPU requirements
• Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds. • Defense Mode 33.3% bonus to all armor resistances while Defense Mode is enabled 33.3% reduction in ship signature radius while Defense Mode is enabled • Propulsion Mode 66.6% bonus to maximum velocity while Propulsion Mode is enabled 33.3% bonus to ship inertia modifier while Propulsion Mode is enabled • Sharpshooter Mode 66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled 100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
62 MW
CPU
180 tf
Capacitor
800 GJ
High
6
Launchers
0
Turrets
4
Medium
3
Low
5
Rig
3
small
Calibration
400
Navigation
Max Velocity
235 m/sec
Inertia Modifier
2.7
Warp Speed
4.5 AU/s
Base Time to Warp
7.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
7
RADAR Sensor
13 points
Sig. Radius
60 m
Scan Res.
325 mm
Structure
Structure Hitpoints
750 HP
Mass
2,400,000 kg
Volume
47,000 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
800 HP
Armor Resistances
EM
50
THR
35
KIN
43.75
EXP
60
Shields
Shield Capacity
600 HP
Shield Resistances
EM
0
THR
20
KIN
55
EXP
75
Summary
The Confessor is the Amarrian Tactical Destroyer, and was released in the Rhea expansion (Dec 2014). It is bonused for Small Energy Turrets and has become a popular solo ship in lowsec.
Following the Tech 3 paradigm, Tactical Destroyers are flexible ships, and clever switching between their three modes allows the user to get the most out of these ships.
Combined bonuses on the Confessor give it a firepower equivalent of 8 turrets with an impressive range selection using Sharpshooter mode.
The Confessor's slot layout greatly favours Armor tanking, which can be further improved using the ship's Defense mode.
1MN and 5MN Confessors are viable, even though the ship really shines if fitted with a 10MN Afterburner. This requires compromises in fitting, but brings benefits such as very high speed, relatively good agility thanks to the bonus of Propulsion mode and a small signature radius.
Skills
Gunnery, armor and navigation support skills should all be at least 4 before taking out a solo Confessor. You should also be able to mount a T2 armor tank and use T2 turrets.
Fitting
10MN PvP Kiter
Confessor: 10MN PvP Kiter
EFT
[Confessor, 10MN PvP Kiter] Dual Light Beam Laser II Dual Light Beam Laser II Dual Light Beam Laser II Dual Light Beam Laser II
10MN Monopropellant Enduring Afterburner Warp Disruptor II Fleeting Propulsion Inhibitor I
Heat Sink II Heat Sink II Small Ancillary Armor Repairer, Nanite Repair Paste Internal Force Field Array I Micro Auxiliary Power Core II
Small Energy Locus Coordinator II Small Energy Locus Coordinator II Small Polycarbon Engine Housing I
Nanite Repair Paste x1 Gleam S x1 Aurora S x1 Imperial Navy Multifrequency S x1 Imperial Navy Standard S x1
FITTING DIFFICULTY
EVE VERSION
Aegis 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Generally, kite from the edge of point range using your 10MN to keep your distance. If things come close and you can't get back to kiting range, web and Gleam them.
Remember the Ancillary Armor Repairer requires Nanite Paste to run, and not to have it set for autoreload, unless you want to be stuck with your repper reloading in the middle of a fight.
Requires excellent fitting skills.
Tactics
No sub-article about the Confessor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Confessor here.