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Line 84: |
Line 84: |
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| ==Fitting== | | ==Fitting== |
− | | + | For more info on fittings, please click [[Punisher/Fittings|here]] |
− | {{ShipFitting
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− | | ship=Punisher
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− | | shipTypeID=597
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− | | fitName=PVE basic missions
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− | | fitID=PVE-basic-missions
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− | | low1name=Small 'Accommodation' Vestment Reconstructer I
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− | | low1typeID=4533
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− | | low2name='Refuge' Adaptive Nano Plating I
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− | | low2typeID=16311
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− | | low3name='Refuge' Adaptive Nano Plating I
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− | | low3typeID=16311
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− | | low4name=Heat Sink I
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− | | low4typeID=2363
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− | | low5name=Type-D Restrained Capacitor Power Relay
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− | | low5typeID=8175
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− | | mid1name=1MN Monopropellant Enduring Afterburner
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− | | mid1typeID=6003
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− | | mid2name=X5 Prototype Engine Enervator
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− | | mid2typeID=4025
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− | | high1name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S
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− | | high1typeID=6675
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− | | charge1name=Multifrequency S x1
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− | | charge1typeID=246
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− | | high2name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S
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− | | high2typeID=6675
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− | | high3name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S
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− | | high3typeID=6675
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− | | high4name=Small Focused Modulated Pulse Energy Beam I, Multifrequency S
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− | | high4typeID=6675
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− | | rig1name=Small Auxiliary Nano Pump I
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− | | rig1typeID=31045
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− | | rig2name=Small Energy Locus Coordinator I
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− | | rig2typeID=31478
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− | | rig3name=Small Energy Collision Accelerator I
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− | | rig3typeID=31454
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− | | charge2name=open
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=The tank is probably conservative for basic missions - you can always switch Platings for Heat Sinks, if you feel that you do not need that amount of tank
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− | | showNOTES=N
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− | | difficulty=0
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− | | warsop=A
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− | | warsopReason=
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− | | version=PARALLAX 1.0
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− | | showTOC=Y
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− | | shipDNA=597:4533;1:16311;2:2363;1:8175;1:6003;1:4025;1:6675;4:246;1:31045;1:31478;1:31454;1::
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− | | fleetup=
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− | }} {{ShipFitting
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− | | ship=Punisher
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− | | shipTypeID=597
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− | | fitName=Buffer AB
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− | | fitID=Buffer-AB
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− | | low1name=400mm Rolled Tungsten Compact Plates
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− | | low1typeID=11309
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− | | low2name=Adaptive Nano Plating II
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− | | low2typeID=1306
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− | | low3name=Explosive Plating II
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− | | low3typeID=1266
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− | | low4name=Damage Control II
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− | | low4typeID=2048
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− | | low5name=Heat Sink II
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− | | low5typeID=2364
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− | | mid1name=1MN Afterburner II
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− | | mid1typeID=438
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− | | mid2name=J5b Phased Prototype Warp Scrambler I
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− | | mid2typeID=5439
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− | | high1name=Small Focused Pulse Laser II, Scorch S
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− | | high1typeID=3041
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− | | charge1name=Scorch S x1
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− | | charge1typeID=12563
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− | | high2name=Small Focused Pulse Laser II, Scorch S
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− | | high2typeID=3041
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− | | high3name=Small Focused Pulse Laser II, Scorch S
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− | | high3typeID=3041
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− | | high4name=Small Focused Pulse Laser II, Scorch S
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− | | high4typeID=3041
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− | | rig1name=Small Anti-Thermal Pump I
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− | | rig1typeID=31033
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− | | rig2name=Small Anti-Kinetic Pump I
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− | | rig2typeID=31021
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− | | rig3name=Small Trimark Armor Pump I
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− | | rig3typeID=30987
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− | | charge2name=open
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=You could switch the damage control with a heat sink for a more aggressive setup
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− | | showNOTES=N
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− | | difficulty=1
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− | | warsop=A
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− | | warsopReason=
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− | | version=PARALLAX 1.0
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− | | showTOC=Y
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− | | shipDNA=597:11309;1:1306;1:1266;1:2048;1:2364;1:438;1:5439;1:3041;4:12563;1:31033;1:31021;1:30987;1::
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− | | fleetup=
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− | }} {{ShipFitting
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− | | ship=Punisher
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− | | shipTypeID=597
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− | | fitName=Buffer MWD
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− | | fitID=Buffer-MWD
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− | | low1name=400mm Steel Plates II
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− | | low1typeID=20349
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− | | low2name=Adaptive Nano Plating II
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− | | low2typeID=1306
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− | | low3name=Explosive Plating II
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− | | low3typeID=1266
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− | | low4name=Damage Control II
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− | | low4typeID=2048
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− | | low5name=Heat Sink II
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− | | low5typeID=2364
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− | | mid1name=5MN Quad LiF Restrained Microwarpdrive
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− | | mid1typeID=35658
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− | | mid2name=J5b Phased Prototype Warp Scrambler I
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− | | mid2typeID=5439
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− | | high1name=Dual Light Pulse Laser II, Scorch S
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− | | high1typeID=3001
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− | | charge1name=Scorch S x1
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− | | charge1typeID=12563
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− | | high2name=Dual Light Pulse Laser II, Scorch S
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− | | high2typeID=3001
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− | | high3name=Dual Light Pulse Laser II, Scorch S
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− | | high3typeID=3001
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− | | high4name=Dual Light Pulse Laser II, Scorch S
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− | | high4typeID=3001
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− | | rig1name=Small Anti-Thermal Pump I
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− | | rig1typeID=31033
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− | | rig2name=Small Anti-Kinetic Pump I
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− | | rig2typeID=31021
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− | | rig3name=Small Trimark Armor Pump I
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− | | rig3typeID=30987
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− | | charge2name=open
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=
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− | | showNOTES=N
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− | | difficulty=1
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− | | warsop=A
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− | | warsopReason=
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− | | version=PARALLAX 1.0
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− | | showTOC=Y
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− | | shipDNA=597:20349;1:1306;1:1266;1:2048;1:2364;1:35658;1:5439;1:3001;4:12563;1:31033;1:31021;1:30987;1::
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− | | fleetup=
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− | }}{{ShipFitting
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− | | ship=Punisher
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− | | shipTypeID=597
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− | | fitName=InstaUndockMaker
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− | | fitID=InstaUndockMaker
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− | | low1name=Overdrive Injector System II
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− | | low1typeID=1236
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− | | low2name=Overdrive Injector System II
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− | | low2typeID=1236
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− | | low3name=Capacitor Power Relay II
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− | | low3typeID=1447
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− | | low4name=Reactor Control Unit II
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− | | low4typeID=1355
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− | | low5name=Micro Auxiliary Power Core II
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− | | low5typeID=4254
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− | | mid1name=50MN Cold-Gas Enduring Microwarpdrive
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− | | mid1typeID=5975
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− | | mid2name=Cap Recharger II
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− | | mid2typeID=2032
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− | | rig1name=Small Ancillary Current Router I
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− | | rig1typeID=31358
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− | | rig2name=Small Ancillary Current Router I
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− | | rig2typeID=31358
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− | | rig3name=Small Ancillary Current Router I
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− | | rig3typeID=31358
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− | | high1name=open
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− | | high2name=open
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− | | high3name=open
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− | | high4name=open
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− | | charge1name=open
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− | | charge2name=open
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | skills=Requires very good capacitor and fitting Skills</li><li>Switching an Overdrive for a Power Diagnostic System enables you to downgrade the other modules a little bit while sustaining cap stability
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− | | showSKILLS=N
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− | | notes=Making InstaUndocks with the new grids can get tiresome - this fit is designed to maximize the speed while staying capstable that you can let it fly in one direction for some minutes.</li><li>It has no application besides that.
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− | | showNOTES=N | |
− | | difficulty=2
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− | | warsop=A
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− | | warsopReason=
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− | | version=PARALLAX 1.0
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− | | showTOC=Y
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− | | shipDNA=597:1236;2:1447;1:1355;1:4254;1:5975;1:2032;1:31358;3::
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− | | fleetup=
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− | }}
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− | | |
− | ==Fleet Up Fittings==
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− | <wikifit>597</wikifit>
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| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Development The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
SHIP BONUSES
Amarr Frigate bonuses (per skill level): 10% reduction in Small Energy Turret activation cost 4% bonus to all armor resistances
Required Skills
Training Time what's this?25m 0s
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Grouping
▪ Variations Vengeance
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43 MW 170 tf
295 m/sec
210 m³
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,Retribution
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62 MW 140 tf
275 m/sec
135 m³
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Ship Attributes
Fittings |
High 4
Launchers 0
Turrets 4
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.78 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 450 HP
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Armor |
Armor Hitpoints 500 HP
Armor Resistances
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Shields |
Shield Capacity 350 HP
Shield Resistances
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Summary
With its many low slots for armor tank and a bonus to armor resistances, the Punisher is known as the toughest T1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, but if a tank fitted Punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.
Prior to the Inferno patch, the Punisher had a bonus to energy weapon capacitor, but not to damage, which resulted in some of the more effective setups using autocannons instead of lasers, freeing up more cap for armour repairs and other active modules at a minimal DPS loss (considering all lvl5 skills). Now a clear tradeoff can to be made between damage and cap drain, with both laser based and autocannon based fits being equally viable.
Skills
Further information about additional or recommended skills to pilot Punisher for a specific or its common role(s) can be written here.
Fitting
For more info on fittings, please click here
Tactics
Note this is all subjective, so feel free to add your own opinions. It is also not complete, so feel free to add again.
PvE fitted punishers follow the same basic pattern as all other PVE frigates: fit a minimal active tank, and afterburner, and the biggest bonused guns you can. Being rather tanky due to the resist bonuses while also doing better damage then other ammar frigates, it is the ideal beginner's ships if not for one problem: you eat cap like there is no tomorrow. To fix this, either train up your capacitor skills and controlled bursts, and/or fit a nos in your 4th highslot, fitting skills permitting. Switching to standard crystals instead of multifrequency can also help slightly if you need that one extra rep cycle, but should not relied on.
PvP fits break down first by active or passive tank. One variant of note is the laser active tanked variant, sometimes called a "bleeder" fit. These use a nos in the highslots and a massive active tank, with the aim of eliminating almost all of the incoming dps, and slowly grinding the opponent down.
Flying solo or in a small group, the aim is find a compromise between sitting at your optimal and avoiding being in your opponents optimal. For laser ships, this normally involves using scorch, and sitting close to the edge of nos or scram range depending on your fitting, which puts you outside the effective range of blaster and autocannon fitted ships. However, due to only having two mid-slots, your range advantage is lost if the opponent is able to fit a web, so pick your targets with care.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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