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Line 81: |
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| ''Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.'' | | ''Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.'' |
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− | ==Fitting== | + | ==Fittings== |
− | {{ShipFitting
| + | For more info on fittings, please click [[Rifter/Fittings|here]] |
− | | ship=Rifter
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− | | shipTypeID=587
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− | | fitName=buffer shield artillery
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− | | fitID=buffer-shield-artillery
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− | | low1name=Gyrostabilizer II
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− | | low1typeID=519
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− | | low2name=Gyrostabilizer II
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− | | low2typeID=519
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− | | low3name=Micro Auxiliary Power Core I
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− | | low3typeID=11563
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− | | mid1name=Medium Azeotropic Restrained Shield Extender
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− | | mid1typeID=8433
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− | | mid2name=Faint Warp Disruptor I
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− | | mid2typeID=5403
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− | | mid3name=5MN Y-T8 Compact Microwarpdrive
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− | | mid3typeID=5973
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− | | high1name=250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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− | | high1typeID=2905
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− | | charge1name=Republic Fleet Phased Plasma S x1
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− | | charge1typeID=21924
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− | | high2name=250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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− | | high2typeID=2905
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− | | high3name=250mm Light Artillery Cannon II, Republic Fleet Phased Plasma S
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− | | high3typeID=2905
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− | | rig1name=Small Processor Overclocking Unit I
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− | | rig1typeID=26929
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− | | rig2name=Small Processor Overclocking Unit I
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− | | rig2typeID=26929
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− | | rig3name=Small Anti-EM Screen Reinforcer I
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− | | rig3typeID=31716
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− | | high4name=open
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− | | charge2name=open
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− | | charge3name=open
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− | | charge4name=open
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− | | charge5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=this is a theorycrafted fit for the post-Parallax rifter
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− | | showNOTES=N
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− | | difficulty=2
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− | | warsop=A
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− | | warsopReason=
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− | | version=PARALLAX 1.0
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− | | showTOC=Y
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− | | shipDNA=587:519;2:11563;1:8433;1:5403;1:5973;1:2905;3:21924;1:26929;2:31716;1::
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− | | fleetup=
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− | }}
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− | | |
− | {{ShipFitting
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− | | ship=Rifter
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− | | shipTypeID=587
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− | | fitName=FW Scram Kite
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− | | fitID=FW-Scram-Kite
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− | | low1name=Gyrostabilizer II
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− | | low1typeID=519
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− | | low2name=Small Ancillary Armor Repairer, Nanite Repair Paste
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− | | low2typeID=33076
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− | | charge1name=Nanite Repair Paste x1
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− | | charge1typeID=28668
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− | | low3name=F85 Peripheral Damage System I
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− | | low3typeID=5843
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− | | mid1name=1MN Afterburner II
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− | | mid1typeID=438
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− | | mid2name=J5b Phased Prototype Warp Scrambler I
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− | | mid2typeID=5439
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− | | mid3name=X5 Prototype Engine Enervator
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− | | mid3typeID=4025
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− | | high1name='Malkuth' Rocket Launcher I, Mjolnir Rocket
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− | | high1typeID=16521
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− | | charge2name=Mjolnir Rocket x1
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− | | charge2typeID=2512
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− | | high2name=200mm AutoCannon II, EMP S
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− | | high2typeID=2889
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− | | charge3name=EMP S x1
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− | | charge3typeID=185
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− | | high3name=200mm AutoCannon II, EMP S
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− | | high3typeID=2889
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− | | high4name=200mm AutoCannon II, EMP S
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− | | high4typeID=2889
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− | | rig1name=Small Projectile Ambit Extension I
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− | | rig1typeID=31656 | |
− | | rig2name=Small Projectile Ambit Extension I
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− | | rig2typeID=31656
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− | | rig3name=Small Projectile Collision Accelerator I
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− | | rig3typeID=31680
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− | | charge4name=open
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− | | charge5name=open
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− | | skills=
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− | | showSKILLS=N
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− | | notes=AB scram-kiter for FW plexes
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− | | showNOTES=N
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− | | difficulty=2
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− | | warsop=A
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− | | warsopReason=
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− | | version=PARALLAX 1.0
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− | | showTOC=Y
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− | | shipDNA=587:519;1:33076;1:28668;1:5843;1:438;1:5439;1:4025;1:16521;1:2512;1:2889;3:185;1:31656;2:31680;1::
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− | | fleetup=
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− | }}
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− | | |
− | ==Fleet-Up Fittings==
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− | <wikifit>587</wikifit>
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| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Development The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 5% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret falloff
Required Skills
Training Time what's this?25m 0s
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Grouping
▪ Variations Wolf
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48 MW 135 tf
375 m/sec
165 m³
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,Jaguar
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39 MW 180 tf
368 m/sec
130 m³
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Ship Attributes
Fittings |
High 4
Launchers 2
Turrets 3
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.73 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 350 HP
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Armor |
Armor Hitpoints 450 HP
Armor Resistances
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Shields |
Shield Capacity 450 HP
Shield Resistances
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Summary
The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. In Jan 2016 it is now widely considered one of the weakest solo frigates, along with the punisher.
Skills
Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.
Fittings
For more info on fittings, please click here
Tactics
For tackling in a Rifter, spiralling is key. The ship is agile and fast enough that you can use a standard spiral with a MicroWarp Drive (MWD). Your only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much, as the MWD's signature bloom only applies while the MWD is activated. If the ship is Afterburner (AB) fit, the pilot may consider tightening the spiral slightly. Afterburners do not have a signature radius penalty, so you can risking a little more (but still tankable) damage in order to decrease closing time.
Roles
Solo PVP
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.
In Uni blobs
Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!
For more on tackling please see: EVE uni guide to tackling
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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