Development The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 5% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret falloff
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
22.50 km
Max Locked Targets
4
LADAR Sensor
8 points
Sig. Radius
35 m
Scan Res.
660 mm
Structure
Structure Hitpoints
350 HP
Mass
1,067,000 kg
Volume
27,289 m³
Cargo Capacity
140 m³
Armor
Armor Hitpoints
450 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
450 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. In Jan 2016 it is now widely considered one of the weakest solo frigates, along with the punisher.
Skills
Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.
For tackling in a Rifter, spiralling is key. The ship is agile and fast enough that you can use a standard spiral with a MicroWarp Drive (MWD). Your only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much, as the MWD's signature bloom only applies while the MWD is activated. If the ship is Afterburner (AB) fit, the pilot may consider tightening the spiral slightly. Afterburners do not have a signature radius penalty, so you can risking a little more (but still tankable) damage in order to decrease closing time.
Roles
Solo PVP
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.
In Uni blobs
Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!