More actions
m Trivia. |
No edit summary |
||
| Line 77: | Line 77: | ||
==Summary== | ==Summary== | ||
New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying a destroyer-class missile boat on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges. | |||
==Skills== | |||
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths. | |||
' | |||
==Tactics== | ==Tactics== | ||
' | |||
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time, and the Corax will have no way to [[Tackling|pin]] its targets in place on its own. | |||
In PvP the Corax has some niche uses as a cheap long-ranged missile ship. It lacks the high speed and MWD signature reduction of its rival the [[Talwar]], and does not tend to be favoured for close-range or mobile work. | |||
In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a [[Caracal]] will be a good step up for those. Pilots should remember that the ship has a bonus for kinetic missile damage. | |||
==Notes== | ==Notes== | ||