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Corax: Difference between revisions

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==Summary==
==Summary==
The Corax is the Caldari destroyer introduced in the [http://www.eveonline.com/retribution/ Retribution] expansion. New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] now have the option of flying a destroyer-class missileboat on their way to piloting a [[Caracal]], rather than being forced into the Gunnery-based [[Cormorant]].


As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying a destroyer-class missile boat on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.


The Corax can be flown effectively with very low skill points and with minimum investment in the {{sk|Missile Launcher Operation}} skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the [[Talwar]], as it lacks the reduction to MWD signature bloom of its rival.
==Skills==


==Skills==
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths.
''Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.''


==Tactics==
==Tactics==
''No sub-article about Corax roles or piloting tactics. You can write them here.''
 
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time, and the Corax will have no way to [[Tackling|pin]] its targets in place on its own.
 
In PvP the Corax has some niche uses as a cheap long-ranged missile ship. It lacks the high speed and MWD signature reduction of its rival the [[Talwar]], and does not tend to be favoured for close-range or mobile work.
 
In PvE combat, the Corax can make short work of Level 1 missions, and can even attempt some Level 2s, though a [[Caracal]] will be a good step up for those. Pilots should remember that the ship has a bonus for kinetic missile damage.


==Notes==
==Notes==