Difference between revisions of "Moa"

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==Summary==
 
==Summary==
The usual fleet PVP fit for this a short-mid-range doctrine with railguns, something like [[Rail Moas]] or a similar afterburner fit. It has quite a good shield tank, and can deal nice DPS. It is much less effective to fit blasters due to the lack of a tracking bonus necessary for extreme close range like the [[Thorax]] has, plus the fact that a shield tank forces a compromise between tank and the scram/web combo necessary to keep a target in blaster range (conversely the most optimal rail Thorax doctrine would be shield-tanked to be a less durable but higher-damaging counterpart to the Moa doctrine, though the Moa doctrine would be generally more effective).
 
  
For PvE, the Moa can be fit with rail guns and used for kiting.
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The '''Moa''' is a Tech 1 Caldari cruiser with a bonus to shield damage resistance, helping it to tank damage, and a bonus to hybrid turret damage.
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In PvE, a railgun-fitted Moa will cope perfectly well with Level 2 missions, but might be out-competed for Caldari pilots by the [[Caracal]], which can match its damage-dealing to [[NPC damage types|NPC damage weaknesses]] because it uses missile launchers.  
  
 
==Skills==
 
==Skills==
Train up the usual [[Gunnery_Guide#Gunnery_Support_Skills|Gunnery Support Skills]]
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The Moa is fairly forgiving for new pilots. General [[support skills]] and [[fitting skills]] help the Moa as they help any ship; [[Gunnery_Guide#Gunnery_Support_Skills|gunnery support skills]] are particularly useful, as are shield tanking support skills, to take full advantage of the shield resistance bonus. The Moa can launch three light drones, and in PvE combat these will help against frigates which close in and move too fast for the ship's main guns, so basic drone skills will come in handy.
  
 
==Tactics==
 
==Tactics==
''No sub-article about Moa roles or piloting tactics. You can write them here.''
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'''PvE'''
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For fighting NPCs, the Moa typically fits railguns and kites. With kiting tactics reducing incoming damage, and the hull bonus to shield resistances, and careful fitting to resist the expected damage, a Moa in Level 2 missions can be quite lightly tanked, freeing up mid slots for modules such as Tracking Computers to increase turret range.
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'''PvP'''
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The Moa can be a cheap and effective line DPS ship in groups. With railguns, it can deal good DPS within point range, and with Tech 2 turrets it can switch to Tech 2 ammo to project sensible damage out well beyond point range.
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Blaster-fit Moas can work, and can surprise opponents. However, the Moa lacks the tracking bonus of the Gallente [[Thorax]], and fitting and/or smart piloting must compensate for this.
  
 
==Notes==
 
==Notes==

Revision as of 11:00, 28 March 2022

EVE University Database
 
Ship Database
Moa
Moa
Caldari State
Caldari State
Standard Cruisers
Moa Class
RELATED UNI-WIKI REFERENCES

The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
4% bonus to all shield resistances

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Onyx
Onyx.jpg
CornerT2s.png
Onyx
Heavy Interdiction Cruisers Moa Class
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png560 tf
Icon velocity.png200 m/sec
Icon capacity.png450 m³
, Eagle
Eagle.jpg
CornerT2s.png
Eagle
Heavy Assault Cruisers Moa Class
Icon hi slot.png5 (1/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png950 MW Icon cpu.png440 tf
Icon velocity.png160 m/sec
Icon capacity.png550 m³
, Gila
Gila.jpg
CornerTFs.png
Gila
Pirate Faction Cruisers Moa Class
Icon hi slot.png5 (4/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png670 MW Icon cpu.png380 tf
Icon velocity.png195 m/sec
Icon capacity.png440 m³

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
380 tf
Capacitor
capacitor
1,550 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
190 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
8.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
260 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
12,000,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Moa is a Tech 1 Caldari cruiser with a bonus to shield damage resistance, helping it to tank damage, and a bonus to hybrid turret damage.

In PvE, a railgun-fitted Moa will cope perfectly well with Level 2 missions, but might be out-competed for Caldari pilots by the Caracal, which can match its damage-dealing to NPC damage weaknesses because it uses missile launchers.

Skills

The Moa is fairly forgiving for new pilots. General support skills and fitting skills help the Moa as they help any ship; gunnery support skills are particularly useful, as are shield tanking support skills, to take full advantage of the shield resistance bonus. The Moa can launch three light drones, and in PvE combat these will help against frigates which close in and move too fast for the ship's main guns, so basic drone skills will come in handy.

Tactics

PvE

For fighting NPCs, the Moa typically fits railguns and kites. With kiting tactics reducing incoming damage, and the hull bonus to shield resistances, and careful fitting to resist the expected damage, a Moa in Level 2 missions can be quite lightly tanked, freeing up mid slots for modules such as Tracking Computers to increase turret range.

PvP

The Moa can be a cheap and effective line DPS ship in groups. With railguns, it can deal good DPS within point range, and with Tech 2 turrets it can switch to Tech 2 ammo to project sensible damage out well beyond point range.

Blaster-fit Moas can work, and can surprise opponents. However, the Moa lacks the tracking bonus of the Gallente Thorax, and fitting and/or smart piloting must compensate for this.

Notes

The moa were a group of species of flightless birds in New Zealand. They were hunted to extinction after the human settlement of the islands.

Patch History