More actions
→Skills: Section made reference to the now-deprecated certificate system. Rejigged. |
m misstype to mistype; cosmetic changes |
||
| Line 4: | Line 4: | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
-------------------------------------------------------------> | -------------------------------------------------------------> | ||
| Line 29: | Line 29: | ||
| lows=5 | | lows=5 | ||
| mass=12,800,000 kg | | mass=12,800,000 kg | ||
| volume=216,000 | | volume=216,000 m³ | ||
| cargohold=475 | | cargohold=475 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
| dronebay=25 | | dronebay=25 m³ | ||
| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | | info=Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. | ||
| bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>4% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br> | | bonuses=<b>Command Ships bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>10% bonus to Medium Projectile Turret falloff<br>4% bonus to Shield Command and Skirmish Command burst strength and duration<br><b>Minmatar Battlecruiser bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret damage<br>7.5% bonus to Shield Booster amount<br><b>Role Bonus:</b><br>• Can use 2 Command Burst modules | ||
| structurehp=3,700 HP | | structurehp=3,700 HP | ||
| shieldhp=4,500 HP | | shieldhp=4,500 HP | ||
| Line 59: | Line 59: | ||
| scanres=264 mm | | scanres=264 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|V}} | ||
**{{RequiredSkill|Spaceship Command|III}} | ** {{RequiredSkill|Spaceship Command|III}} | ||
**{{RequiredSkill|Minmatar Cruiser|III}} | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
***{{RequiredSkill|Spaceship Command|II}} | *** {{RequiredSkill|Spaceship Command|II}} | ||
***{{RequiredSkill|Minmatar Destroyer|III}} | *** {{RequiredSkill|Minmatar Destroyer|III}} | ||
****{{RequiredSkill|Minmatar Frigate|III}} | **** {{RequiredSkill|Minmatar Frigate|III}} | ||
*****{{RequiredSkill|Spaceship Command|I}} | ***** {{RequiredSkill|Spaceship Command|I}} | ||
*{{RequiredSkill|Command Ships|I}} | * {{RequiredSkill|Command Ships|I}} | ||
**{{RequiredSkill|Command Burst Specialist|IV}} | ** {{RequiredSkill|Command Burst Specialist|IV}} | ||
***{{RequiredSkill|Leadership|V}} | *** {{RequiredSkill|Leadership|V}} | ||
**{{RequiredSkill|Wing Command|IV}} | ** {{RequiredSkill|Wing Command|IV}} | ||
***{{RequiredSkill|Leadership|V}} | *** {{RequiredSkill|Leadership|V}} | ||
**{{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
| totaltraintime=104d 20h 51m 23s ? | | totaltraintime=104d 20h 51m 23s ? | ||
| Line 85: | Line 85: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
==Summary== | == Summary == | ||
The '''Sleipnir''' is the Minmatar attack command ship, bonused for projectiles and shield boosting. | The '''Sleipnir''' is the Minmatar attack command ship, bonused for projectiles and shield boosting. | ||
| Line 92: | Line 92: | ||
However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. | However, the Sleipnir's bonuses to falloff range and shield boosters, and its superior Tech 2 Minmatar shield resists open an alternate fitting concept: an unbelievably durable autocannon brawler, running an X-Large Shield Booster to shrug off thousands of damage per second. | ||
== Skills | == Skills == | ||
As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). | As a relatively large Tech 2 ship requiring a long skill train, the Sleipnir is a demanding hull that deserves excellent [[support skills]] and [[fitting skills]]. Pilots will want to be able to use Tech 2 modules throughout the fit, across the guns, tank, and utility slots (and in practice in some slots even higher meta level modules might be worth the investment). | ||
Pilots should also be familiar and practised with the mechanics of [[Command Bursts]]. | Pilots should also be familiar and practised with the mechanics of [[Command Bursts]]. | ||
==Tactics== | == Tactics == | ||
''No sub-article about Sleipnir roles or piloting tactics. You can write them here.'' | ''No sub-article about Sleipnir roles or piloting tactics. You can write them here.'' | ||
==Notes== | == Notes == | ||
The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]]. | The Sleipnir is named after the eight-legged horse ridden by Odin, chief of the gods, in Norse mythology. In some accounts, Sleipnir was one of the children of [[Loki]]. | ||
==Patch History== | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes]) | '''Version 18.07 - Release 2020-07-28.1 - Build: 1777281''' - ''Combat Command Update'' ([https://www.eveonline.com/article/qdgh0e/patch-notes-for-version-18-07#2020-07-28.1 Patch Notes]) | ||
| Line 126: | Line 126: | ||
{{ShipsMatrix|expgroup=battlecruisers}} | {{ShipsMatrix|expgroup=battlecruisers}} | ||
[[Category:Ship Database]][[Category:Command Ships]] | |||
[[Category:Ship Database]] | |||
[[Category:Command Ships]] | |||