More actions
Vult Skerris (talk | contribs) |
Vult Skerris (talk | contribs) |
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==Skills== | ==Skills== | ||
* | * {{Caldari Battleship}} to at least IV to take advantage of the massive strength and range bonuses to your jammers. | ||
* [[Electronic warfare]] to at least IV to utilize T2 jammers and T2 signal distortion amplifiers. | * [[Electronic warfare]] to at least IV to utilize T2 jammers and T2 signal distortion amplifiers. | ||
* [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] to at least IV to boost the strength and range of your jammers. | * [[Frequency Modulation]], [[Long Distance Jamming]], and [[Signal Dispersion]] to at least IV to boost the strength and range of your jammers. | ||
* All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. | * All the skill to field a full [[tech 2]] armor or shield [[tank]] to boost your survivability. | ||
* | * {{Heavy Missiles}}, {{Cruise Missiles}}, or {{Torpedoes}} are not essential, but will help to squeeze some dps out of your four launcher slots. Alternatively, train [[Capacitor Emission Systems]] to level 5 to fit tech 2 large neuts. | ||
==Tactics== | ==Tactics== | ||