Difference between revisions of "Typhoon Fleet Issue"
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| shipimg=Typhoon Fleet Issue.jpg | | shipimg=Typhoon Fleet Issue.jpg | ||
| shipname=Typhoon Fleet Issue | | shipname=Typhoon Fleet Issue | ||
− | |||
| class=Battleship | | class=Battleship | ||
| grouping=Faction Battleships | | grouping=Faction Battleships | ||
| hulltype=Typhoon Class | | hulltype=Typhoon Class | ||
| faction=Minmatar Republic | | faction=Minmatar Republic | ||
− | |||
| roles=unspecified | | roles=unspecified | ||
| variations= {{Ship|Typhoon}},<br> | | variations= {{Ship|Typhoon}},<br> | ||
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| lows=7 | | lows=7 | ||
| mass=102,600,000 kg | | mass=102,600,000 kg | ||
− | | volume=414,000 | + | | volume=414,000 m³ |
− | | cargohold=750 | + | | cargohold=750 m³ |
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay=200 | + | | dronebay=200 m³ |
| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
| info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. | | info=Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. | ||
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7.5% bonus to Cruise Missile and Torpedo explosion velocity<br> | 7.5% bonus to Cruise Missile and Torpedo explosion velocity<br> | ||
7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br> | 7.5% bonus to Large Projectile Turret rate of fire and tracking speed<br> | ||
− | + | '''Role Bonus:'''<br> | |
100% bonus to Shield Extender hitpoints<br> | 100% bonus to Shield Extender hitpoints<br> | ||
50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
− | 5% Additional | + | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| structurehp=9,900 HP | | structurehp=9,900 HP | ||
| shieldhp=10,450 HP | | shieldhp=10,450 HP | ||
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| scanres=150 mm | | scanres=150 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battleship|II}} | | reqskills=*{{RequiredSkill|Minmatar Battleship|II}} | ||
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | **{{RequiredSkill|Minmatar Battlecruiser|III}} | + | ** {{RequiredSkill|Minmatar Battlecruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | ***{{RequiredSkill|Minmatar Cruiser|III}} | + | *** {{RequiredSkill|Minmatar Cruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ****{{RequiredSkill|Minmatar Destroyer|III}} | + | **** {{RequiredSkill|Minmatar Destroyer|III}} |
− | *****{{RequiredSkill|Minmatar Frigate|III}} | + | ***** {{RequiredSkill|Minmatar Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
| totaltraintime=4d 2h 5m 50s | | totaltraintime=4d 2h 5m 50s | ||
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-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. | The '''Typhoon Fleet Issue''' is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the [[Tempest Fleet Issue]] which has the exact same slot layout but much stronger projectile bonuses and much more powergrid. | ||
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Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility. | Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.'' | ''No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Typhoon Fleet Issue here.'' | ''You can write additional notes for Typhoon Fleet Issue here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past | {{Expansion past | ||
||'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion] | ||
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{{ShipsMatrix|expgroup=battleships}} | {{ShipsMatrix|expgroup=battleships}} | ||
− | [[Category:Ship Database]][[Category:Faction Battleships]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Faction Battleships]] |
Revision as of 17:36, 15 January 2023
Reason: #Summary needs some attention for the added bonuses
RELATED UNI-WIKI REFERENCES
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Possibly the most versatile vessel in New Eden, the Typhoon Fleet Issue is a true wonder in design adaptability. Boasting improved fittings, speed and weapon hardpoints over its standard counterpart, this ship is widely known as an invaluable wild card in any small-scale engagement. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
|
Summary
The Typhoon Fleet Issue is unique as it has bonuses for missiles and turrets. Namely, it has a rate of fire bonus for projectiles and a damage bonus for missiles. It’s often said that it’s hard to predict which one is fitted. But in reality, it doesn’t matter that much for an opponent. On top of that, the Typhoon Fleet Issue really struggles to fit projectile turrets due to its low powergrid. You could compensate for that with fitting modules or rigs; but if you really want to use projectiles, maybe you should rather have a look at the Tempest Fleet Issue which has the exact same slot layout but much stronger projectile bonuses and much more powergrid.
If you go for a missile focused fit, you notice that the raw missile DPS is not that much higher than for the standard Typhoon. But because it’s now a damage bonus instead of rate of fire, rapid heavies work better when you consider reloads. The loss of the application bonus also matters less for rapid heavies.
Besides the bonuses and a wide range of stats increases, you gain a significant amount of drone bandwidth and bay as well as an extra high slot. The projectile bonus becomes actually interesting in this context. It’s worth to consider to fit two autocannons instead of neuts in the utility high slots. Thus rather increasing the DPS than adding capacitor warfare utility.
Skills
Further information about additional or recommended skills to pilot Typhoon Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Typhoon Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Typhoon Fleet Issue here.
Patch History
A long, long time ago... |
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