Difference between revisions of "Thrasher Fleet Issue"
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| faction= Minmatar Republic | | faction= Minmatar Republic | ||
| variations= {{Ship|Thrasher}}, {{Ship|Sabre}} | | variations= {{Ship|Thrasher}}, {{Ship|Sabre}} | ||
− | | tech= F | + | | tech= F |
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| powergrid= 62 MW | | powergrid= 62 MW | ||
| cpu= 177 tf | | cpu= 177 tf |
Revision as of 18:32, 4 April 2023
RELATED UNI-WIKI REFERENCES
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The Republic Fleet's requirements for an upgraded Thrasher focused on the doctrinal strengths of the Minmatar: speed and unleashing a hailstorm of projectile fire upon any foe in range. To that end, the designers of the Thrasher Fleet Issue paid great attention to the engine systems and reducing the downsides of using high-performance microwarpdrive propulsion modules. The improvements to weapons systems significantly increased projectile rate of fire and the range of effective firing solutions. Increased firepower at range came at the cost of reduced tracking systems and dedicated defensive module support, but additional base shield and armor were crammed into the design by the canny Minmatar designers. SHIP BONUSES
Minmatar Destroyer bonuses (per skill level):
Ship Attributes
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Summary
Summary about Thrasher Fleet Issue.
Skills
Further information about additional or recommended skills to pilot Thrasher Fleet Issue for a specific or its common role(s) can be written here.
Tactics
No sub-article about Thrasher Fleet Issue roles or piloting tactics. You can write them here.
Notes
You can add notes about Thrasher Fleet Issue here.
Patch History
A long, long time ago... |
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2022-10-26 News: EVE Vegas recap
2022-11-08 Patch notes News: Uprising Expansion
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