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==Fitting== | ==Fitting== | ||
' | {{Fittings | ||
|name=Thrasher, PvE Basic | |||
|high= | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
[empty high slot] | |||
|mid= | |||
1MN Afterburner I<br> | |||
Invulnerability Field I<br> | |||
Medium Shield Booster I<br> | |||
|low= | |||
Damage Control I<br> | |||
Overdrive Injector System I<br> | |||
|charges= | |||
EMP S<br> | |||
|drones= | |||
|rigs= | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
|required1= | |||
Minmatar Frigate III <br> | |||
Destroyers I <br> | |||
|required2= | |||
Afterburner I <br> | |||
Tactical Shield Manipulation I <br> | |||
|required3= | |||
Hull Upgrades I <br> | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
*If you have high Electronics skills, you may be able to replace the Overdrive Injector with a Gyrostabilizer. | |||
}}{{Fittings | |||
|name=Thrasher, PvP Basic | |||
|high= | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
200mm AutoCannon I<br> | |||
[empty high slot] | |||
|mid= | |||
1MN MicroWarpdrive I<br> | |||
Stasis Webifier I<br> | |||
Warp Disruptor I<br> | |||
|low= | |||
400mm Reinforced Steel Plates I<br> | |||
Damage Control I<br> | |||
|charges= | |||
EMP S<br> | |||
|drones= | |||
|rigs= | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
|required1= | |||
Electronics IV<br> | |||
Minmatar Frigate III<br> | |||
Destroyers I<br> | |||
|required2= | |||
Afterburner III<br> | |||
High Speed Maneuvering I<br> | |||
|required3= | |||
Propulsion Jamming I<br> | |||
Hull Upgrades II<br> | |||
|recommended1= | |||
Energy Systems Operation III<br> | |||
Energy Management III<br> | |||
Energy Grid Upgrades II<br> | |||
Electronics Upgrades I<br> | |||
Long Range Targeting II<br> | |||
Targeting III<br> | |||
Signature Analysis III<br> | |||
|recommended2= | |||
Evasive Maneuvering II<br> | |||
Warp Drive Operation II<br> | |||
Mechanic III<br> | |||
Hull Upgrades III<br> | |||
Shield Management III<br> | |||
Shield Operation III<br> | |||
|recommended3= | |||
Shield Upgrades III<br> | |||
Rapid Firing II<br> | |||
Sharpshooter I<br> | |||
Motion Prediction III<br> | |||
Gunnery IV<br> | |||
Trajectory Analysis II<br> | |||
|notes= | |||
*Use the MicroWarpdrive to get within range, but don't run it permanently. | |||
}}{{Fittings | |||
|name=Thrasher, AB Salvager | |||
|high= | |||
Salvager I <br> | |||
Salvager I <br> | |||
Salvager I <br> | |||
Salvager I <br> | |||
Small Tractor Beam I <br> | |||
Small Tractor Beam I <br> | |||
Small Tractor Beam I <br> | |||
Small Tractor Beam I <br> | |||
|mid= | |||
1MN Afterburner I <br> | |||
Cap Recharger I <br> | |||
Cap Recharger I <br> | |||
|low= | |||
Expanded Cargohold I <br> | |||
Expanded Cargohold I <br> | |||
|charges= | |||
|drones= | |||
|rigs= | |||
Small Salvage Tackle I <br> | |||
Small Salvage Tackle I <br> | |||
Small Salvage Tackle I <br> | |||
|required1= | |||
Minmatar Frigate III <br> | |||
Destroyers I <br> | |||
Mechanic III <br> | |||
Survey III <br> | |||
|required2= | |||
Salvaging I <br> | |||
Afterburner I <br> | |||
Energy Grid Upgrades II <br> | |||
|required3= | |||
Hull Upgrades I <br> | |||
Jury Rigging III <br> | |||
Armor Rigging I <br> | |||
|recommended1= | |||
Salvaging III | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
* If you bookmark each pocket of a mission and complete the mission, the wrecks will be sent into normal space. This will allow you to warp to each pocket bookmark and salvage without letting the bonus timer run out. If you desire, swap the Afterburner for a MicroWarpdrive. | |||
}} | |||
==Tactics== | ==Tactics== | ||