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Maelstrom: Difference between revisions

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Kpsup (talk | contribs)
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==Fitting==
==Fitting==
''No tagged fittings for Maelstrom.''
{{Fittings
|name=Maelstrom, PvE
 
|high=
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
1200mm Heavy 'Scout' Artillery I <br>
|mid=
X-Large Shield Booster II <br>
Shield Boost Amplifier II <br>
Cap Recharger II <br>
Invulnerability Field II <br>
Invulnerability Field II <br>
LiF Fueled I Booster Rockets <br>
|low=
Damage Control II <br>
Tracking Enhancer II <br>
Tracking Enhancer II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>
 
|charges=
Phased Plasma L <br>
Fusion L <br>
EMP L <br>
|drones=
Warrior II x5 <br>
Valkyrie II x5 <br>
Hornet EC-300 x5 <br>
|rigs=
Large Capacitor Control Circuit I <br>
Large Capacitor Control Circuit I <br>
Large Capacitor Control Circuit I <br>
 
|required1=
Minmatar Frigate IV <br>
Minmatar Cruiser IV <br>
Spaceship Command IV <br>
Minmatar Battleship III <br>
Shield Operation V <br>
Shield Management V <br>
Tactical Shield Manipulation IV <br>
|required2=
Energy Grid Upgrades III <br>
Gunnery V <br>
Small Projectile Turret III <br>
Medium Projectile Turret III <br>
Large Projectile Turret I <br>
Weapon Upgrades IV <br>
Hull Upgrades IV <br>
|required3=
Electronics V <br>
Afterburner I <br>
Mechanic III <br>
Jury Rigging I <br>
Drones V <br>
Scout Drone Operation V <br>
Minmatar Drone Specialization II <br>
 
|recommended1=
Energy Management IV <br>
Energy Systems Operation V <br>
Shield Compensation IV <br>
Rapid Firing III <br>
Trajectory Analysis III <br>
Surgical Strike III <br>
Large Projectile Turret IV <br>
Sharpshooter IV <br>
Motion Prediction IV <br>
Long Range Targeting IV <br>
Minmatar Battleship IV <br>
Drone Interfacing III <br>
Drone Durability III <br>
|recommended2=
Drone Navigation IV <br>
Gallente Drone Specialization II <br>
Signature Analysis IV <br>
Targeting V <br>
Multitasking I <br>
Electronic Warfare IV <br>
Electronic Warfare Drone Interfacing I <br>
Mechanic IV <br>
Engineering IV <br>
Navigation IV <br>
Evasive Maneuvering III <br>
Warp Drive Operation III <br>
|recommended3=
Small Projectile Turret V <br>
Small Artillery Specialization IV <br>
Medium Projectile Turret V <br>
Medium Artillery Specialization IV <br>
Sharpshooter V <br>
Large Projectile Turret V <br>
Large Artillery Specialization II <br>
Weapon Upgrades V <br>
Advanced Weapon Upgrades I <br>
Small Autocannon Specialization IV <br>
Medium Autocannon Specialization IV <br>
Motion Prediction V <br>
Large Autocannon Specialization II <br>
 
|notes=
* Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
* When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.
* T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.
* Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.
* Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.
* As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.
}}


==Tactics==
==Tactics==