Difference between revisions of "Oneiros"

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Revision as of 01:14, 29 October 2011

EVE University Database
 
Ship Database
Oneiros
Oneiros
Gallente Federation
Gallente Federation
Logistics
Exequror Class
RELATED UNI-WIKI REFERENCES

Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.

Developer: Roden Shipyards

Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.

SHIP BONUSES

Gallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus: 15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level
Role Bonus: -65% power need for Remote Armor Repair Systems

Required Skills
  • Gallente Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
  • Logistics I50m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
49d 21h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Exequror
Exequror.jpg
Exequror
Standard Cruisers Exequror Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png610 MW Icon cpu.png275 tf
Icon velocity.png240 m/sec
Icon capacity.png495 m³
, Exequror Navy Issue
Exequror Navy Issue.jpg
CornerTFs.png
Exequror Navy Issue
Faction Cruisers Exequror Class
Icon hi slot.png5 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,030 MW Icon cpu.png340 tf
Icon velocity.png270 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
850 MW
CPU
cpu output
370 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
214 m/s
Inertia Modifier
inertia modifier (agility)
0.615
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
11.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
signature radius
80 m
Scan Res.
scan resolution
365 mm
Structure
Structure Hitpoints
structure hitpoints
2,285 HP
Mass
ship mass
13,160,000 kg
Volume
ship volume
113,000 m³
Cargo Capacity
cargo capacity
600 m³
Armor
Armor Hitpoints
armor hitpoints
1,758 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
68
KIN
kinetic resistance
84
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,280 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The oneiros is considered to be the weaker of the two armor repair logistic boats in regards to large fleet warfare. The lack of high slots, cap transfer ability, and lower power grid prevent it from effectively mounting and running more than two large armor repair modules at a time.

That said, in the hands of a highly skilled pilot the Oneiros can operate solo in situations that would be otherwise impossible to a lone Guardian. The hull’s high number of mid slots allows it to fit additional capacitor modules allowing it to be stable without the need of a second logistics ship. Those same mid slots also allow the ship to be more resilient against ECM attacks and possibly load one or two other utilitarian modules (such as a hacking module or Tracking Link). If fitted correctly the ship can also perma run a self repair module and give reps to others inside the fleet. The utility of having 5 medium drones allow it to field additional armor repair drones that help cover the loss of raw repping ability or fill other roles such as EWAR or Damage.

These attributes make it an excellent choice for micro fleet operations or as the sole logistics pilot for mid to high-level PVE scenarios.

Skills

As with any T2 cruiser hull, the oneiros is skill intensive and is not recomended for low skill pilots.


The ship description itself gives an excellent starting point:


Core Competency Standard [CERTIFICATE]

Armor Tanking Standard [CERTIFICATE]

Logistics Chief Standard [CERTIFICATE]


This is a starting point, but it is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation:


Logistics IV – The heavy capacitor use of remote repair modules are difficult to overcome without this.


Core Capacitor Elite [CERTIFICATE] – Capacitor skills are critical to logi pilots

High Velocity Helmsman Standard [CERTIFICATE] – Allows for the use of Afterburners or Microwarpdrives


Additional Tanking / Fitting skills:

Hull Upgrades V – To Fit T2 armor tank modules

Armor Compensation skills (EM / TH / KN / EX) to IV

Jury Rigging III – To fit Cap Control Rigs if needed

Armor Rigging III – To fit Armor Rigs and diminish their speed drawbacks


Utility Skills:

Electronic Warfare IV – To Fit T2 ECCM modules

Sensor Linking IV – To fit Tracking Links (uncommon fits)

Drones V – To enable a full flight of five drones

Electronic Warfare Drone Interfacing II – To use ECCM Drones

Repair Drone Operation IV or V – To field T1 or T2 repair Drones

Fitting

Template:FittingsTemplate:FittingsTemplate:Fittings

Tactics

The tactics you use will depend on the fit and the fleet composition that you are flying in.

Large Fleets (30-255 pilots): If you in a large fleet using an oneiros, you are there as a supplemental pilot to the guardians. Ensure that you are NOT part of the cap transfer chains those pilots will be setting up, you don’t need it as much as they do. Remember to add two other logi pilots and the fleet commander to your watch list and have your broadcast window open so you know who to start repping when the fight starts. FC’s will have their logis stay with the fleet at all times, so pay attention to warp and jump orders. Most fleet commanders in this situation will tell you to ‘anchor’ down on someone at a set distance. This means whenever you are on grid with that person you orbit them at the specified distance. The anchor will ensure that all the logistics pilots are in the right place to rep the fleet, you just concentrate on keeping everyone alive.


Micro Fleets (5-30 pilots): You have a lot to juggle with this. If your fleet is small enough, add everyone to your watch list and lock up everyone when you are on grid, whether or not you are in combat. If anyone automatically locks you back, have them shut off their auto targeting option to prevent a blue on blue misshap. Your Squad leader will either have you stay on grid with the group, or in an ambush situation, you will be the last person to warp in. Warp to your fleet at 30-40km. You need range from your targets to keep you safe. Put your ECM drones on the highest DPS target out there and do your best to stay out of web range.

It takes a lot of courage to fly in a small gang as a solo oneiros pilot as you will be primaried in every engagement by the enemy fleet and ewar. If done correctly you can allow your squad to take on fleets larger / more powerful than what you squad composition would suggest.


PVE: This is a lot easier than the PVP situations. Your biggest threat in PVE are NPC’s that web and scramble you. Use your broadcast target command to flag any ship that has a web or scram and have your fleet take those out asap. Keep your ship moving. Your small signature radius and high resistances allow you to tank most level IV’s solo if you fly correctly. Make sure your squad mates are all on your watch list and keep them in range. Know your agro spawns and if you do start taking damage, tell your fleet over com’s and warp away. Take a minut to rep up then re-join the fight.

Notes

There are indications that the Oneiros will change significantly in the next expansion.