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|drones= | |drones= | ||
|rigs= | |rigs= | ||
| | |recommended1= Minmatar Frigate III <br> Missile Launcher Operation I<br> Energy Systems Operation III <br> Energy Management III <br> Energy Grid Upgrades II <br> Electronics Upgrades I <br> Long Range Targeting II <br> Targeting IV <br> Signature Analysis III | ||
|recommended2= Hull Upgrades I <br> Standard Missiles I<br> Evasive Maneuvering II <br> Warp Drive Operation II <br> Mechanic III <br> Hull Upgrades III <br> | |||
|recommended2= Evasive Maneuvering II <br> Warp Drive Operation II <br> Mechanic III <br> Hull Upgrades III <br> | |||
Shield Management III <br> Repair Systems III <br> Missile Launcher Operation III <br> | Shield Management III <br> Repair Systems III <br> Missile Launcher Operation III <br> | ||
|recommended3= Gunnery III <br> Rapid Firing II <br> Sharpshooter I <br> Motion Prediction III <br> Gunnery IV <br> Trajectory Analysis II <br> Standard Missiles III <br> | |recommended3= Propulsion Jamming I <br> High Speed Maneuvering I<br> Gunnery III <br> Rapid Firing II <br> Sharpshooter I <br> Motion Prediction III <br> Gunnery IV <br> Trajectory Analysis II <br> Standard Missiles III <br> | ||
|notes= *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]]. | |notes= *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]]. | ||
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits. | *Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits. | ||
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|drones= | |drones= | ||
|rigs= | |rigs= | ||
|recommended1= Energy Grid Upgrades II<br> Shield Operation II<br> | |||
|recommended1= Energy Grid Upgrades II<br> Shield Operation II<br> | |||
|recommended2= Gunnery II<br> Small Projectile Turret III<br> Afterburner I | |recommended2= Gunnery II<br> Small Projectile Turret III<br> Afterburner I | ||
|recommended3= | |recommended3= Minmatar Frigate III <br> Shield Upgrades I | ||
|notes= *With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes. | |notes= *With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes. | ||
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | *You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | ||