Difference between revisions of "Ferox"

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(→‎Fitting: Imported from Caldari Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Ferox.''
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{{Fittings
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|name=Ferox, PvE Budget Ferox
 +
|high=Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> [empty high slot] <br> [empty high slot]
 +
|mid=Large Shield Extender II <br> Large Shield Extender II <br> Ballistic Deflection Field I <br> Ballistic Deflection Field I <br> Shield Recharger II
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|low=Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I
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|charges=Scourge Heavy Missile
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|drones=Hobgoblin I x5
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|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
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|recommended1=Drones IV <br> Scout Drone Operation II <br> Long Range Targeting II <br> Energy Grid Upgrades II <br> Energy Management III <br> Energy Systems Operation III <br> Shield Management III
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|recommended2=Shield Operation IV <br> Shield Upgrades IV <br> Tactical Shield Manipulation I <br> Heavy Missiles III <br> Missile Bombardment III <br> Missile Launcher Operation III <br> Missile Projection III
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|recommended3=Rapid Launch III <br> Standard Missiles III <br> Battlecruisers III <br> Caldari Frigate IV <br> Caldari Cruiser III <br> Spaceship Command IV
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|notes=*If the Drake is a little out of your price range, this should be able to get you (slowly) through a few of the easy-to-moderate level 3 missions, after which you should be able to reuse most of the modules.
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*Missiles and hardeners are for Guristas Pirates rats.
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}}'
  
 
==Tactics==
 
==Tactics==

Revision as of 20:17, 15 November 2011

EVE University Database
 
Ship Database
Ferox
Ferox
Caldari State
Caldari State
Standard Battlecruisers
Ferox Class
Highlight
Warfare Link Bonus
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Caldari Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
  • Battlecruisers I50m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 6h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Nighthawk
Nighthawk.jpg
CornerT2s.png
Nighthawk
Command Ships Drake Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,000 MW Icon cpu.png560 tf
Icon velocity.png150 m/sec
Icon capacity.png700 m³
, Vulture
Vulture.jpg
CornerT2s.png
Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,075 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,500 GJ
High
high slots
7
Launchers
launcher slots
5
Turrets
turret slots
6
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
140 m/s
Inertia Modifier
inertia modifier (agility)
0.628
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
285 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
3,906 HP
Mass
ship mass
14,010,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
345 m³
Armor
Armor Hitpoints
armor hitpoints
3,419 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,883 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Ferox is an unloved ship for several reasons, the main one of which is simply that its bigger brother the Drake is so much better. It is designed as a railgun boat, but (at the time of writing) railguns are quite underpowered. It has considerably less base tank than the drake, and on top of that railguns use more powergrid than the drake's missile launchers, meaning it can fit less tank modules. Finally, at the time of writing railguns are an underpowered weapon in terms of damage dealt.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings'

Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Ferox here.