Difference between revisions of "Punisher"
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==Fitting== | ==Fitting== | ||
− | + | {{Fittings | |
+ | |name=Punisher, PvE Mission Basic | ||
+ | |||
+ | |low= | ||
+ | Damage Control I<br> | ||
+ | Small Armor Repairer I<br> | ||
+ | Capacitor Power Relay I<br> | ||
+ | Heat Sink I<br> | ||
+ | |mid= | ||
+ | 1MN Afterburner I<br> | ||
+ | Cap Recharger I<br> | ||
+ | |high= | ||
+ | Dual Light Pulse Laser I<br> | ||
+ | Dual Light Pulse Laser I<br> | ||
+ | Dual Light Pulse Laser I<br> | ||
+ | Small Nosferatu I<br> | ||
+ | |||
+ | |charges= | ||
+ | Multifrequency S<br> | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | |||
+ | |recommended1= | ||
+ | Acceleration Control I<br> | ||
+ | Afterburner II<br> | ||
+ | Amarr Frigate III<br> | ||
+ | Controlled Bursts II<br> | ||
+ | Energy Emission Systems I<br> | ||
+ | Energy Grid Upgrades II<br> | ||
+ | Energy Management II<br> | ||
+ | |||
+ | |recommended2= | ||
+ | Energy Systems Operation II<br> | ||
+ | Evasive Maneuvering I<br> | ||
+ | Gunnery III<br> | ||
+ | Hull Upgrades II<br> | ||
+ | Mechanic II<br> | ||
+ | Motion Prediction II<br> | ||
+ | Rapid Firing II<br> | ||
+ | |||
+ | |recommended3= | ||
+ | Repair Systems II<br> | ||
+ | Sharpshooter II<br> | ||
+ | Small Energy Turret III<br> | ||
+ | Targeting II<br> | ||
+ | Weapon Upgrades I<br> | ||
+ | |||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Fittings | ||
+ | |name=Punisher, PvP Tackler Basic | ||
+ | |||
+ | |low= | ||
+ | Damage Control I<br> | ||
+ | 400mm Reinforced Steel Plates I<br> | ||
+ | Micro Auxiliary Power Core I<br> | ||
+ | Adaptive Nano Plating I<br> | ||
+ | |mid= | ||
+ | 1MN MicroWarpdrive I<br> | ||
+ | Warp Scrambler I<br> | ||
+ | |high= | ||
+ | Gatling Pulse Laser I<br> | ||
+ | Gatling Pulse Laser I<br> | ||
+ | Gatling Pulse Laser I<br> | ||
+ | [empty high slot]<br> | ||
+ | |||
+ | |charges= | ||
+ | Standard S<br> | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | |||
+ | |recommended1= | ||
+ | Acceleration Control III<br> | ||
+ | Afterburner III<br> | ||
+ | Amarr Frigate III<br> | ||
+ | Controlled Bursts III<br> | ||
+ | Energy Management III<br> | ||
+ | Energy Systems Operation III<br> | ||
+ | Evasive Maneuvering III<br> | ||
+ | |||
+ | |recommended2= | ||
+ | Gunnery III<br> | ||
+ | High Speed Maneuvering III<br> | ||
+ | Hull Upgrades III<br> | ||
+ | Mechanic III<br> | ||
+ | Motion Prediction III<br> | ||
+ | Propulsion Jamming III<br> | ||
+ | Rapid Firing III<br> | ||
+ | |||
+ | |recommended3= | ||
+ | Sharpshooter III<br> | ||
+ | Signature Analysis III<br> | ||
+ | Small Energy Turret III<br> | ||
+ | Targeting III<br> | ||
+ | Warp Drive Operation III<br> | ||
+ | Weapon Upgrades I<br> | ||
+ | |||
+ | |notes=* The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD difficult unless it is already tackled by fleetmates. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 14:31, 18 November 2011
RELATED UNI-WIKI REFERENCES
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The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. SHIP BONUSES
Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per skill level.
Ship Attributes
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Summary
With its many low slots for armor tank and a bonus to armor resistances, the punisher is known as the toughest t1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, and it is slow for a tackler, but if a tank fitted punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.
The punisher has a bonus to energy weapon capacitor, but not to damage, so it's not uncommon to see punishers fit with autocannons to do similar damage, but leave more capacitor free to power armor repairers.
Skills
Further information about additional or recommended skills to pilot Punisher for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Punisher roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Punisher here.