Difference between revisions of "Coercer"
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==Fitting== | ==Fitting== | ||
− | + | {{Fittings | |
+ | |name=Coercer, Mission Basic | ||
+ | |||
+ | |low= | ||
+ | Small Armor Repairer I<br> | ||
+ | Armor EM Hardener I<br> | ||
+ | Armor Thermic Hardener I<br> | ||
+ | Capacitor Power Relay I<br> | ||
+ | |mid= | ||
+ | Cold-Gas I Arcjet Thrusters<br> | ||
+ | |high= | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | Dual Light Beam Laser I<br> | ||
+ | |||
+ | |charges= | ||
+ | Multifrequency S<br> | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | |||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |||
+ | |notes= | ||
+ | * Fit three Small Capacitor Control Circuit I rigs if you can afford it (requires Jury Rigging I and Mechanic III). | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{Fittings | ||
+ | |name=Coercer, Salvaging Boat | ||
+ | |||
+ | |low= | ||
+ | Co-Processor I<br> | ||
+ | Capacitor Power Relay I<br> | ||
+ | Capacitor Power Relay I<br> | ||
+ | Capacitor Power Relay I<br> | ||
+ | |mid= | ||
+ | 1MN MicroWarpdrive I<br> | ||
+ | |high= | ||
+ | Small Tractor Beam I<br> | ||
+ | Small Tractor Beam I<br> | ||
+ | Small Tractor Beam I<br> | ||
+ | Small Tractor Beam I<br> | ||
+ | Salvager I<br> | ||
+ | Salvager I<br> | ||
+ | Salvager I<br> | ||
+ | Salvager I | ||
+ | |||
+ | |charges= | ||
+ | |drones= | ||
+ | |rigs= | ||
+ | Small Salvage Tackle I<br> | ||
+ | Small Salvage Tackle I<br> | ||
+ | Small Salvage Tackle I<br> | ||
+ | |||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |||
+ | |notes= | ||
+ | * The low slots on a salvaging boat can vary. The co-processor is only needed if you lack cpu, Electronics IV will give enough cpu to fit another Capacitor Power Relay I. The capacitor power relays help running the modules for longer periods of time, especially if cap skills are low. Cargo expanders can be of use in missions with many wrecks to loot. Even with cargo expanders, a destroyer will often run out of cargo space in level 4 missions. | ||
+ | * Rigs are optional, they are very expensive for most newbies. | ||
+ | * If salvaging sleeper sites in wormhole space, it is recommended to replace one tractor and one salvager by a prototype cloaking device and a core probe launcher. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 14:36, 18 November 2011
RELATED UNI-WIKI REFERENCES
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Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. SHIP BONUSES
Destroyer Skill Bonus:
Ship Attributes
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Summary
The Coercer is the amarr t1 destroyer. With 4 low slots the coercer is capable of high damage even for a destroyer, but its single mid slot makes it impossible to fit a propulsion mod and point, making it unsuitable for pvp.
Skills
Further information about additional or recommended skills to pilot Coercer for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Coercer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Coercer here.