Difference between revisions of "Incursus"
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==Fitting== | ==Fitting== | ||
− | '' | + | {{Fittings |
+ | |name=Incursus, Mission Basic | ||
+ | |||
+ | |high= | ||
+ | 125mm Railgun I<br> | ||
+ | 125mm Railgun I<br> | ||
+ | 125mm Railgun I | ||
+ | |mid= | ||
+ | 1MN Afterburner I<br> | ||
+ | Cap Recharger I<br> | ||
+ | Cap Recharger I | ||
+ | |low= | ||
+ | Damage Control I<br> | ||
+ | Small Armor Repairer I | ||
+ | |||
+ | |charges= | ||
+ | Antimatter Charge S | ||
+ | |drones= | ||
+ | Hobgoblin I x1 | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot] | ||
+ | |||
+ | |recommended1= | ||
+ | Acceleration Control I<br> | ||
+ | Afterburner II<br> | ||
+ | Controlled Bursts II<br> | ||
+ | Drones I<br> | ||
+ | Energy Grid Upgrades II<br> | ||
+ | Energy Management II<br> | ||
+ | Energy Systems Operation II<br> | ||
+ | |||
+ | |recommended2= | ||
+ | Evasive Maneuvering I<br> | ||
+ | Gallente Frigate III<br> | ||
+ | Gunnery III<br> | ||
+ | Hull Upgrades II<br> | ||
+ | Mechanic II<br> | ||
+ | Motion Prediction II<br> | ||
+ | Rapid Firing II<br> | ||
+ | |||
+ | |recommended3= | ||
+ | Repair Systems II<br> | ||
+ | Scout Drone Operation I<br> | ||
+ | Sharpshooter II<br> | ||
+ | Small Hybrid Turret III<br> | ||
+ | Targeting II<br> | ||
+ | Weapon Upgrades I<br> | ||
+ | |||
+ | |notes= | ||
+ | }} | ||
+ | |||
+ | {{Fittings | ||
+ | |name=Incursus, Epic Arc Boss Killer | ||
+ | |||
+ | |high= | ||
+ | Light Neutron Blaster I<br> | ||
+ | Light Neutron Blaster I<br> | ||
+ | Light Neutron Blaster I | ||
+ | |mid= | ||
+ | Cap Recharger I<br> | ||
+ | Cap Recharger I<br> | ||
+ | [empty mid slot] | ||
+ | |low= | ||
+ | Magnetic Field Stabilizer I<br> | ||
+ | Magnetic Field Stabilizer I | ||
+ | |||
+ | |charges= | ||
+ | Antimatter Charge S | ||
+ | |drones= | ||
+ | Hobgoblin I x1 | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot] | ||
+ | |||
+ | |recommended1= | ||
+ | Controlled Bursts II<br> | ||
+ | Drones I<br> | ||
+ | Energy Grid Upgrades II<br> | ||
+ | Energy Management II<br> | ||
+ | Energy Systems Operation II<br> | ||
+ | Evasive Maneuvering I<br> | ||
+ | |||
+ | |recommended2= | ||
+ | Gallente Frigate III<br> | ||
+ | Gunnery III<br> | ||
+ | Hull Upgrades II<br> | ||
+ | Mechanic II<br> | ||
+ | Motion Prediction II<br> | ||
+ | Rapid Firing II<br> | ||
+ | |||
+ | |recommended3= | ||
+ | Scout Drone Operation I<br> | ||
+ | Small Hybrid Turret III<br> | ||
+ | Sharpshooter II<br> | ||
+ | Targeting II<br> | ||
+ | Weapon Upgrades I<br> | ||
+ | |||
+ | |notes= | ||
+ | * This fitting with recommended skills should break Dagan's tank in approximately 15 minutes.<br> | ||
+ | * While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br> | ||
+ | * This fitting should also work well against Kristan Parthus. | ||
+ | }} | ||
+ | |||
+ | {{Fittings | ||
+ | |name=Incursus, PvP Tackler Basic | ||
+ | |||
+ | |high= | ||
+ | 75mm Gatling Rail I<br> | ||
+ | 75mm Gatling Rail I<br> | ||
+ | [empty high slot] | ||
+ | |mid= | ||
+ | 1MN MicroWarpdrive I<br> | ||
+ | Stasis Webifier I<br> | ||
+ | Warp Disruptor I | ||
+ | |low= | ||
+ | Damage Control I<br> | ||
+ | Overdrive Injector System I | ||
+ | |||
+ | |charges= | ||
+ | Lead Charge S | ||
+ | |drones= | ||
+ | Warrior I x1 | ||
+ | |rigs= | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot]<br> | ||
+ | [empty rig slot] | ||
+ | |||
+ | |recommended1= | ||
+ | Acceleration Control III<br> | ||
+ | Afterburner III<br> | ||
+ | Combat Drone Operation III<br> | ||
+ | Controlled Bursts III<br> | ||
+ | Drones III<br> | ||
+ | Energy Management III<br> | ||
+ | Energy Systems Operation III<br> | ||
+ | Evasive Maneuvering III<br> | ||
+ | |||
+ | |recommended2= | ||
+ | Gallente Frigate III<br> | ||
+ | Gunnery III<br> | ||
+ | High Speed Maneuvering III<br> | ||
+ | Hull Upgrades III<br> | ||
+ | Mechanic III<br> | ||
+ | Motion Prediction III<br> | ||
+ | Propulsion Jamming III<br> | ||
+ | Rapid Firing III<br> | ||
+ | |||
+ | |recommended3= | ||
+ | Scout Drone Operation III<br> | ||
+ | Sharpshooter III<br> | ||
+ | Signature Analysis III<br> | ||
+ | Small Hybrid Turret III<br> | ||
+ | Targeting III<br> | ||
+ | Weapon Upgrades I<br> | ||
+ | Warp Drive Operation III<br> | ||
+ | |||
+ | |notes= | ||
+ | * With Electronics IV it is possible to fit a third 75mm Gatling Rail I.<br> | ||
+ | * Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.<br> | ||
+ | * Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays. | ||
+ | * Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | ||
+ | }} | ||
+ | |||
+ | {{Fittings | ||
+ | |name=Incursus, PvP T2 Solo | ||
+ | |||
+ | |high= | ||
+ | Light Ion Blaster II<br> | ||
+ | Light Ion Blaster II<br> | ||
+ | Light Ion Blaster II | ||
+ | |mid= | ||
+ | Catalyzed Cold-Gas I Arcjet Thrusters<br> | ||
+ | X5 Prototype I Engine Enervator<br> | ||
+ | J5b Phased Prototype Warp Scrambler I | ||
+ | |low= | ||
+ | Damage Control II<br> | ||
+ | Overdrive Injector System II | ||
+ | |||
+ | |charges= | ||
+ | Caldari Navy Antimatter Charge S | ||
+ | |drones= | ||
+ | Hobgoblin II x1 | ||
+ | |rigs= | ||
+ | Small Hybrid Collision Accelerator I<br> | ||
+ | Small Hybrid Ambit Extension I<br> | ||
+ | Small Hybrid Ambit Extension I | ||
+ | |||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |||
+ | |notes= | ||
+ | * This fit was copied from Lexa Hellfury's [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1231887 9 Days, 20 Incursii] video. The T2 MWD was changed to a named MWD to make it easier to fit for characters without maxed fitting skills.<br> | ||
+ | * Due to the presence of rigs, this fit should not be flown by Uni members during wartime. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 20:15, 18 November 2011
RELATED UNI-WIKI REFERENCES
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The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. SHIP BONUSES
Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level.
Ship Attributes
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Summary
The Incursus is the gallente medium frigate. It is quite quick and maneuverable. Its bonuses favor blasters. Its 3/3/2 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first upgrade from the Atron, since it is a simple upgrade from the Atron with simply more slots and superior stats, as opposed to the Tristan, which requires new skills such as missiles.
Skills
Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Incursus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Incursus here.