Difference between revisions of "Vexor"

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(→‎Fitting: Imported from Gallente Basic Ship Guide)
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==Fitting==
 
==Fitting==
''No tagged fittings for Vexor.''
+
{{Fittings
 +
|name=Vexor, Mission Basic
 +
 
 +
|low=
 +
Local Power Plant Manager: Capacity Power Relay I<br>
 +
N-Type Thermic Hardener I<br>
 +
N-Type Kinetic Hardener I<br>
 +
Medium Inefficient Armor Repair Unit<br>
 +
 
 +
|mid=
 +
Y-S8 Hydrocarbon I Afterburners<br>
 +
F-b10 Nominal Capacitor Regenerator<br>
 +
Large Peroxide I Capacitor Power Cell<br>
 +
 
 +
|high=
 +
Dual 150mm 'Scout' I Accelerator Cannon<br>
 +
Dual 150mm 'Scout' I Accelerator Cannon<br>
 +
Dual 150mm 'Scout' I Accelerator Cannon<br>
 +
Dual 150mm 'Scout' I Accelerator Cannon<br>
 +
[empty high slot]<br>
 +
 
 +
|charges=
 +
Lead Charge M
 +
|drones=
 +
Hammerhead I x5<br>
 +
Hobgoblin I x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control II<br>
 +
Afterburner III<br>
 +
Combat Drone Operation II<br>
 +
Controlled Bursts II<br>
 +
Drones V<br>
 +
Drone Durability II<br>
 +
Drone Interfacing III<br>
 +
Drone Navigation III<br>
 +
Drone Sharpshooting II
 +
|recommended2=
 +
Energy Grid Upgrades II<br>
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Fuel Conservation III<br>
 +
Gallente Cruiser III<br>
 +
Gunnery III<br>
 +
Hull Upgrades II<br>
 +
Mechanic III<br>
 +
Medium Hybrid Turret III
 +
|recommended3=
 +
Motion Prediction II<br>
 +
Rapid Firing II<br>
 +
Repair Systems III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter II<br>
 +
Small Hybrid Turret III<br>
 +
Targeting III<br>
 +
Weapon Upgrades II
 +
 
 +
|notes=
 +
* The example fitting has drones and hardeners fitted for Serpentis rats.
 +
* Drones IV is the minimum amount of drones recommended to start running level 2 missions in a Vexor.
 +
* This recommended skill plan should take approximately two weeks to complete. The Vexor can be piloted earlier to get into level 2 missions, after about one week, depending on how the character was skilled and the player's ability to pilot the ship effectively using proper kiting techniques in difficult missions.
 +
* This fit uses a large battery instead of a second cap recharger; with cruiser fits that are not cap stable, the large battery adds a significant amount to capacitor duration for low skill point pilots.
 +
}}
 +
 
 +
{{Fittings
 +
|name=Vexor, Mission T2
 +
 
 +
|high=
 +
Dual 150mm Railgun II<br>
 +
Dual 150mm Railgun II<br>
 +
Dual 150mm Railgun II<br>
 +
Dual 150mm Railgun II<br>
 +
Drone Link Augmentor I
 +
|mid=
 +
10MN Afterburner II<br>
 +
Cap Recharger II<br>
 +
Cap Recharger II
 +
|low=
 +
Damage Control II<br>
 +
Armor Thermic Hardener II<br>
 +
Armor Kinetic Hardener II<br>
 +
Medium Armor Repairer II
 +
 
 +
|charges=
 +
Antimatter Charge M
 +
|drones=
 +
Hammerhead II x5<br>
 +
Hobgoblin II x5
 +
|rigs=
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I<br>
 +
Medium Capacitor Control Circuit I
 +
 
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
 
 +
|notes=
 +
}}
 +
 
 +
{{Fittings
 +
|name=Vexor, PvP Armor Basic
 +
 
 +
|high=
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Heavy Electron Blaster I<br>
 +
Small Energy Neutralizer I
 +
|mid=
 +
10MN MicroWarpdrive I<br>
 +
Stasis Webifier I<br>
 +
Warp Scrambler I
 +
|low=
 +
Damage Control I<br>
 +
Energized Adaptive Nano Membrane I<br>
 +
Energized Adaptive Nano Membrane I<br>
 +
800mm Reinforced Steel Plates I
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead I x5<br>
 +
Warrior I x5<br>
 +
Hornet EC-300 x5
 +
|rigs=
 +
[empty rig slot]<br>
 +
[empty rig slot]<br>
 +
[empty rig slot]
 +
 
 +
|recommended1=
 +
Acceleration Control III<br>
 +
Afterburner III<br>
 +
Controlled Bursts III<br>
 +
Combat Drone Operation III<br>
 +
Drone Navigation III<br>
 +
Drones V<br>
 +
Drone Interfacing III<br>
 +
Drone Sharpshooting III<br>
 +
Electronics IV<br>
 +
Electronic Warfare IV<br>
 +
Electronic Warfare Drone Interfacing II<br>
 +
Energy Emission Systems III
 +
|recommended2=
 +
Energy Management III<br>
 +
Energy Systems Operation III<br>
 +
Evasive Maneuvering III<br>
 +
Gallente Cruiser IV<br>
 +
Gallente Frigate IV<br>
 +
Gunnery V<br>
 +
High Speed Maneuvering III<br>
 +
Hull Upgrades III<br>
 +
Mechanic III<br>
 +
Medium Hybrid Turret IV<br>
 +
Motion Prediction III<br>
 +
Navigation III
 +
|recommended3=
 +
Propulsion Jamming III<br>
 +
Rapid Firing III<br>
 +
Scout Drone Operation III<br>
 +
Sharpshooter III<br>
 +
Signature Analysis III<br>
 +
Small Hybrid Turret III<br>
 +
Surgical Strike III<br>
 +
Targeting III<br>
 +
Trajectory Analysis III<br>
 +
Warp Drive Operation III<br>
 +
Weapon Upgrades I
 +
 
 +
|notes=
 +
* The Hornet EC-300 can be handy to disengage from fights, but are completely optional. If you don't wish to train up Electronic Warfare and Electronic Warfare Drone Interfacing to use them, you can replace them by hobgoblins instead to have some spare light drones.<br><br>
 +
}}
 +
 
 +
{{Fittings
 +
|name=Vexor, PvP Shield T2
 +
 
 +
|high=
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
Heavy Ion Blaster II<br>
 +
5W Infectious Power System Malfunction
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|mid=
 +
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
 +
Large Shield Extender II<br>
 +
J5b Phased Prototype Warp Scrambler I
 +
|low=
 +
Damage Control II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Magnetic Field Stabilizer II<br>
 +
Power Diagnostic System II
 +
 
 +
|charges=
 +
Caldari Navy Antimatter Charge M
 +
|drones=
 +
Hammerhead II x5<br>
 +
Warrior II x5<br>
 +
Hornet EC-300 x5
 +
|rigs=
 +
Medium Anti-EM Screen Reinforcer I<br>
 +
Medium Anti-Thermal Screen Reinforcer I<br>
 +
Medium Anti-Kinetic Screen Reinforcer I
 +
 
 +
|recommended1=
 +
|recommended2=
 +
|recommended3=
 +
 
 +
|notes=
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* Pilots with lower fitting skills (Electronics 4, Engineering 4, and Weapon Upgrades 4) will need to downgrade the ions to electrons and unfit the neut.<br>
 +
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 20:26, 18 November 2011

EVE University Database
 
Ship Database
Vexor
Vexor
Gallente Federation
Gallente Federation
Standard Cruisers
Vexor Class
RELATED UNI-WIKI REFERENCES

The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.

SHIP BONUSES

Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level.

Required Skills
  • Gallente Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
Training Time what's this?
2d 10h 39m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishtar
Ishtar.jpg
CornerT2s.png
Ishtar
Heavy Assault Cruisers Vexor Class
Icon hi slot.png4 (0/4) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png740 MW Icon cpu.png340 tf
Icon velocity.png175 m/sec
Icon capacity.png560 m³
, Vexor Navy Issue
Vexor Navy Issue.jpg
CornerTFs.png
Vexor Navy Issue
Faction Cruisers Vexor Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png850 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png460 m³
, Guardian-Vexor
Guardian-Vexor.jpg
CornerTFs.png
Guardian-Vexor
Special Edition Cruisers Vexor Class
Icon hi slot.png5 (1/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png725 MW Icon cpu.png400 tf
Icon velocity.png180 m/sec
Icon capacity.png480 m³

Ship Attributes

Fittings
Powergrid
powergrid
675 MW
CPU
cpu output
270 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
159 m/s
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.58 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
14 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
276 mm
Structure
Structure Hitpoints
structure hitpoints
1,485 HP
Mass
ship mass
10,310,000 kg
Volume
ship volume
115,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
1,485 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,173 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 3 mids and 4 lows Vexors are most often armor tanked.

The Vexor is also the gallente mining cruiser. It is not particularly good at the job compared to the Osprey or Scythe, but on the bright side it can easily carry a flight of combat drones alongside its mining drones to give it good firepower for a mining ship.

Among t1 cruisers the Vexor is a little more skill demanding than the Thorax. In particular you should not get a Vexor unless you have at least Drones 4 and should make getting Drones 5 a high priority.

Skills

Further information about additional or recommended skills to pilot Vexor for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Template:Fittings

Template:Fittings

Template:Fittings

Tactics

No sub-article about Vexor roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vexor here.