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==Tactics== | ==Tactics== | ||
'' | ''Miners in the fleet can have access only to the Corporate hanger bays directly, and since corporation default permissions are used, only to the same hangers that they would have access to while docked in a station can be accessed. The ORCA pilot must move ORE from the Corporate Hanger Bay to the ORE bay or the Cargo bay when the Corporate bay gets to full. Typically, it’s good practice to place mining crystals, both T1 and T2s in the Corporate Hanger bay, so the fleet can have access to new ones when theirs burn out. This takes up just a little of the Corporate bay. | ||
The mining fleet can use the ORCAs Ship Maintenance Bay to reconfigure their mining ship, swapping out fittings for different purposes. To enable this, the ORCA pilot must configure the ORCA to allow this access. This is done by the ORCA pilot right clicking on the ORCA, clicking on the Configure Ship menu item, and clicking the “Allow Fleet Member Usage” box | |||
The use of the ORCA is not limited to having large cargo and ORE bays. A mining tactic to use when in a can flipping area is to have frigates or cruisers stored in the Corporate Maintenance Bay and have your fleet swap your mining ships for one of these. A can flipper will look twice if, after he flips your can, several cruisers, a logi, and a tackler suddenly appear. To do this, the mining ship must be within 2500m of the ORCA. This coupled with a decent drone bay, will protect a mining fleet from random pirates, while allowing a decent time to get “The Cavalry” to protect your mining fleet. A note on ship swapping, Combat ships can have nothing in their cargo bays except ammunition. Miners can have nothing in their cargo bays except mining crystals. Prior to docking, miner should jettison all ore and other articles, and the ORCAs tractor beam can haul the cans to the ORCA and put the jettisoned cargo away. | |||
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==Notes== | ==Notes== | ||