Difference between revisions of "Cyclone"
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==Fitting== | ==Fitting== | ||
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==Tactics== | ==Tactics== |
Revision as of 21:24, 12 March 2012
RELATED UNI-WIKI REFERENCES
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The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal. SHIP BONUSES
Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level
Ship Attributes
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Summary
The Cyclone is the Minmatar Tier 1 Battlecruiser. If it were for any other race, it would be known as a decent gunboat with a moderate tank. Unfortunately, it lives in the shadow of it's more famous brother, the Hurricane, which is only a couple of training hours away and is superior to the Cyclone in almost every way, including adaptability. This being said, the Cyclone is often underestimated.
Skills
Like many Minamatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong projectile weapon skills as well as missile skills. Energy neutralizers or vampires are often equiped in the extra high slots for PvP, although this is not a very long train. Cylones are shield tanked more often than not in order to take advantage of the ships bonuses, so good active shield tanking skills are also recommended.
Fitting
Tactics
No sub-article about Cyclone roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cyclone here.