Difference between revisions of "Sleipnir"

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|name= Level 4  
 
|name= Level 4  
 
|high= 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> Heavy Assault Missile Launcher II
 
|high= 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> 425mm AutoCannon II <br> Heavy Assault Missile Launcher II
|mid= Republic Fleet 10MN Afterburner <br> Shield Boost Amplifier II <br> Invulnerability Field II <br> Invulnerability Field II <br> Large Shield Booster II
+
|mid= Republic Fleet 10MN Afterburner <br> Shield Boost Amplifier II <br> Adaptive Invulnerability Field II <br> Adaptive Invulnerability Field II <br> Large Shield Booster II
 
|low= Capacitor Flux Coil II <br> Republic Fleet Tracking Enhancer II <br> Damage Control II <br> Republic Fleet Gyrostabilizer <br> Republic Fleet Gyrostabilizer
 
|low= Capacitor Flux Coil II <br> Republic Fleet Tracking Enhancer II <br> Damage Control II <br> Republic Fleet Gyrostabilizer <br> Republic Fleet Gyrostabilizer
 
|charges=EMP M <br> Fusion M <br> Torrent Assault Missile
 
|charges=EMP M <br> Fusion M <br> Torrent Assault Missile

Revision as of 19:16, 15 March 2012

EVE University Database
 
Ship Database
Sleipnir
Sleipnir
Minmatar Republic
Minmatar Republic
Command Ships
Cyclone Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level
Role Bonus: 99% reduction in Warfare Link module CPU need

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Heavy Assault Ships IV6d 6h 51m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
108d 4h 38m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cyclone
Cyclone.jpg
Cyclone
Standard Battlecruisers Cyclone Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png550 tf
Icon velocity.png180 m/sec
Icon capacity.png450 m³
, Claymore
Claymore.jpg
CornerT2s.png
Claymore
Command Ships Cyclone Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (5/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,100 MW Icon cpu.png525 tf
Icon velocity.png170 m/sec
Icon capacity.png575 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,460 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
7
Medium
medium slots
5
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,363 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,844 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,324 HP
Shield Resistances
EM
electromagnetic resistance
63
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Sleipnir here.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting

Template:Fittings

Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.