Difference between revisions of "Punisher"
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With its many low slots for armor tank and a bonus to armor resistances, the punisher is known as the toughest t1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, and it is slow for a tackler, but if a tank fitted punisher gets in to scram range of you then it takes a lot of effort to get rid of it again. | With its many low slots for armor tank and a bonus to armor resistances, the punisher is known as the toughest t1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, and it is slow for a tackler, but if a tank fitted punisher gets in to scram range of you then it takes a lot of effort to get rid of it again. | ||
− | + | Prior to the Inferno patch, the punisher had a bonus to energy weapon capacitor, but not to damage, which resulted in some of the more effective setups using autocannons instead of lasers, freeing up more cap for armour repairs and other active modules at a minimal dps loss (considering all lvl5 skills). Now a clear tradeoff can to be made between damage and cap drain, with both laser based and autocannon based fits being equaly viable. | |
==Skills== | ==Skills== |
Revision as of 15:26, 23 May 2012
RELATED UNI-WIKI REFERENCES
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The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. SHIP BONUSES
Amarr Frigate Skill Bonus: 5% bonus to Small Energy Turret damage and 5% bonus to armor resistances per skill level.
Ship Attributes
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Summary
With its many low slots for armor tank and a bonus to armor resistances, the punisher is known as the toughest t1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, and it is slow for a tackler, but if a tank fitted punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.
Prior to the Inferno patch, the punisher had a bonus to energy weapon capacitor, but not to damage, which resulted in some of the more effective setups using autocannons instead of lasers, freeing up more cap for armour repairs and other active modules at a minimal dps loss (considering all lvl5 skills). Now a clear tradeoff can to be made between damage and cap drain, with both laser based and autocannon based fits being equaly viable.
Skills
Further information about additional or recommended skills to pilot Punisher for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Punisher roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.