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*Feel free to use bigger guns or hybrids if your fitting and cap skills allow. | *Feel free to use bigger guns or hybrids if your fitting and cap skills allow. | ||
*The listed rigs are quite cheap and will add to your EHP, but you must get them yourself. | *The listed rigs are quite cheap and will add to your EHP, but you must get them yourself. | ||
}}{{Fittings | |||
|name=Merlin, Gate tackle, low skills | |||
|high=200mm Autocannon I<br>200mm Autocannon I<br>200mm Autocannon I | |||
|mid=1 MN Microwarpdrive I<br>Sensor Booster I<br> Cap Recharger I<br>Warp Disruptor I | |||
|low=Damage Control I<br>Nanofiber Internal Structure I<br>Overdrive Injector System I | |||
|charges=Republic Fleet Fusion S<br>Scan Resolution Script | |||
|drones= | |||
|rigs= | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
*This fit is primarily used to fast lock targets during a gate camp. | |||
*Orbit the gate at 2km or less with sensor booster running and scripted for Scan Resolution. | |||
*When a target appears, targetlock it and get closer using Microwarp. *Then warp disrupt and shut off microwarp once within 20 km. *Capacitor is an issue, but should last at least a minute. | |||
}} | }} | ||