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Muninn: Difference between revisions

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==Fitting==
==Fitting==
''No tagged fittings for Muninn.''
{{Fittings
|name=Muninn, SHield Incursion
|high=
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
720mm Howitzer Artillery II<br>
Auto Targeting System II<br>
[empty high slot]
|mid=
Adaptive Invulnerability Field II<br>
Adaptive Invulnerability Field II<br>
Large Shield Extender II
|low=
Gyrostabilizer II<br>
Gyrostabilizer II<br>
Gyrostabilizer II<br>
Tracking Enhancer II<br>
Tracking Enhancer II
|charges=
Republic Fleet EMP M<br>
Republic Fleet Phased Plasma M<br>
Republic Fleet Fusion M
|drones=
Hobgoblin II x5
|rigs=
Medium Core Defense Field Extender I<br>
Medium Core Defense Field Extender I
|recommended1=
|recommended2=
|recommended3=
|notes=
*Being one of the few minmatar ships that have projectile weapon optimal range bonus instead of falloff bonus, Muninn is a natural sniper. Its decent range with medium artillery makes it a decent choice in [[Nation Mining Colony]], [[Override Transfer Array]] and Assault sites against enemy cruisers and short range battleships.
*The auto targeting system remedies the problem with Muninn base maximum target count.
*This fit has one empty high slot, which can be filled by utility modules like salvagers or energy transfer arrays.
}}


==Tactics==
==Tactics==