Difference between revisions of "Impairor"

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|info=The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.  
 
|info=The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.  
 
 
|bonuses=<b>Amarr Frigate Skill Bonus: 10% bonus to energy turret capacitor use per skill level.</b>
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|bonuses=<b>Amarr Frigate Skill Bonus:</b><br>10% bonus to energy turret capacitor use per skill level.
 
 
 
|structurehp=125 HP
 
|structurehp=125 HP

Revision as of 22:58, 15 July 2012

EVE University Database
 
Ship Database
Impairor
Impairor
Amarr Empire
Amarr Empire
Standard Frigates
Impairor Class
RELATED UNI-WIKI REFERENCES

The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport.

SHIP BONUSES

Amarr Frigate Skill Bonus:
10% bonus to energy turret capacitor use per skill level.

Required Skills
  • Amarr Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
11 MW
CPU
cpu output
80 tf
Capacitor
capacitor
125 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
1
Low
low slots
1
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
260 m/s
Inertia Modifier
inertia modifier (agility)
2.727
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
20 km
Max Locked Targets
max. locked targets
2
RADAR Sensor
RADAR sensor strength
4 points
Sig. Radius
signature radius
45 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
125 HP
Mass
ship mass
1,650,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
150 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
63 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Impairor is the Amarr Rookie Ship. This ship is given free of charge to Amarr players who, while flying the pod, dock at a station at which they have no ship. It has no blueprint and can not be manifactured or reprocessed.

Skills

Further information about additional or recommended skills to pilot Impairor for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Impairor roles or piloting tactics. You can write them here.

Notes

Non-Amarr ship collectors can obtain a copy of this ship by visiting an Amarr starting station and completing Aura's tutorial missions or it can be obtained via contract from another player.