Difference between revisions of "Caracal"
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* Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles | * Downgrade to Meta as needed, for example meta 4 launchers are easier to fit and the damage loss isn't much if you are using faction missiles | ||
* If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively | * If your Navigation skills are a little low, consider dropping a BCS for a nanofiber so you can kite more effectively | ||
+ | }}{{Fittings | ||
+ | |name=Caracal, EZ-Fit PvP solo/small gang | ||
+ | |high='Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I<br>'Arbalest' Heavy Assault Missile Launcher I | ||
+ | |mid=Experimental 10MN MicroWarpdrive I<br>Large F-S9 Regolith Shield Induction<br>Warp Disruptor II<br>x5 Prototype Engine Enervator<br>Small Capacitor Booster II | ||
+ | |low=Ballistic Control System II<br>Ballistic Control System II<br>Mark I Generator Refitting: Diagnostic System<br>Damage Control II | ||
+ | |charges=Caldari Navy Heavy Assault Missiles<br>Navy Cap Booster 200 | ||
+ | |drones=Warrior Drone II X 2 | ||
+ | |rigs=Medium Anti-EM Screen Reinforcer I<br>Medium Core Defense Field Extender I<br>Medium Core Defense Field Extender I | ||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |notes= | ||
+ | * This fit is able to perma-kite using a cap booster, MWD, and T2 disruptor. Even without perfect cap skills you can easily manage this for long term engagements | ||
+ | * Web helps against tackle. HAMs still do pretty decent damage to small targets, so TP is more of a niche mod for this slot. (Good against inties, assault frigs, etc) | ||
+ | * Caracal has the nice ability to switch ammo without losing its damage bonus, so you can use any type you want. | ||
+ | * If your Navigation skills are a little low, consider dropping a BCS for a nanofiber, or depending on your skills, possibly the PDS. | ||
+ | * Not recommended, but you can drop DCU for nanofiber if you would like more speed/agility. | ||
+ | * Depending on your fitting skills and missile skills, you might even be able to fit a T2 LSE instead of the meta one with the PDS. This will be tankier, although you should avoid getting caught in the first place if possible | ||
}} | }} | ||
Revision as of 04:35, 2 January 2013
RELATED UNI-WIKI REFERENCES
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The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of taking on frigate packs and Assault Frigates. Excellent for Level 2 PvE missions. SHIP BONUSES
Caldari Cruiser Skill Bonus:
Ship Attributes
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Summary
The Caracal is an excellent choice for a level 2 mission runner because of it's ability to take on frigate packs. It can be either active or passive shield tanked. In fleets it's main role is taking on Assault Frigates and acting as a Tech 1 sniper when missile skills have been trained to extend targeting range and missile flight time.
Skills
The following are the minimum skills you need to fly this ship
- Caldari Frigate IV
- Caldari Cruiser II
- Spaceship Command Level III
- Electronics IV
- Missile Launcher I
- Afterburner Level I
- High Speed Maneuvering I
- Shield Upgrades I
- Hull Upgrades Level I
- Weapons Upgrades Level I
- Launcher Rigging Level I
See Missiles#Missile_Support_Skills for information on more advanced skills.
Fitting
Template:Fittings Template:Fittings Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
PvE
- Kite the rats !! Use your missile range to keep the frigates away from you while you pick them off with your missiles. It is possible to Alpha strike a rat frig with ordinary light missiles. If there are rat destroyers and cruisers with the frigates then take out the frigates first, then the destroyers, then isolate and take out the cruisers. Use your afterburner to stay out of their effective range but inside your missile optimal. Train your missile skills to increase optimal.
PvP solo
- The Caracal has nice bonuses for missiles and is decently fast, so it is a very good kiting ship. With the HAM tweaks it's good for taking out smaller ships (without using light missiles) that can catch it, while still being able to put a lot of DPS onto larger ships that can't catch it. Basically you just want to kite away from them, maybe heat your MWD initially if they warp in close/you are on a gate or station, then turn it off as it will burn out quite fast if you don't pay attention. Depending on your missile and cruiser skills you'll want to keep them from 20-30 KM away with HAMs. When you are running low on cap, simply pop a booster charge and keep burning along. Your goal is to avoid getting scrammed at all costs, so try to hit smaller ships that can catch you first and deal with bigger ships later.
PvP fleet
- Focus on enemy attack frigates and drones. Use your range to advantage. Warp out if your shields buckle and before you are down to armor
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.